Search found 789 matches

by RAD-82
Tue Dec 17, 2013 6:07 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 38777

Re: [Tutorial] Superluminal Guides

So if your ship has 3 weapon slots, the artillery mount should have index 4. This is incorrect. The artillery is the 5th mount. You have to add an unused 4th mount for ships with 3 weapon slots. I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount?
by RAD-82
Tue Dec 17, 2013 3:56 pm
Forum: Working Mods
Topic: [SHIP] Letze Reise Mercenary Cruiser
Replies: 37
Views: 24863

Re: [SHIP] Letze Reise Mercenary Cruiser

Was going to try and use this for a new Black Box but the artwork is super buggy for me. There's a big bubble around the ship and when it uses stealth, the whole thing goes very wrong. And by wrong I mean black and white "noise" looking graphics. Do I have a setting wrong or is there some...
by RAD-82
Tue Dec 17, 2013 3:39 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 27773

Re: [SHIP] The Derelict

I believe playing this ship would result in a very short game... Also, "running on absolutely no power"? I don't know what that "power" statement means. It has power. I think it's just story flavor, meaning that others don't detect any power when they encounter the ship. The shi...
by RAD-82
Tue Dec 17, 2013 3:17 pm
Forum: Working Mods
Topic: [SHIP] Peregrine Cruiser
Replies: 34
Views: 39672

Re: [SHIP] Peregrine Cruiser

Euxcine wrote:I've tried a few different things but still can't make the ship appear in my hanagar bay. The .ftl file is properly uploaded and added to the game (via Slipstream). Any advice, please?

It looks like it replaces the Red-Tail. Are you only looking at the Kestral slot?
by RAD-82
Tue Dec 17, 2013 6:14 am
Forum: Working Mods
Topic: [Ship] Visionary
Replies: 8
Views: 9044

Re: [Ship] Visionary

I've recently thought about an eye-ball ship before this was posted, probably because I'm a new Terraria player. (Eye of Cthulhu; I'm ignorant of the word Cthulhu elsewhere.) I figured all of the weapon mounts should be hidden in the center of the eye, so everything would fire out of the pupil. I ha...
by RAD-82
Tue Dec 17, 2013 6:00 am
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 27773

Re: [SHIP] The Derelict

You do have a talent with the art. Let's see if we can improve those other modding skills. What I'm about to address is done purely by looking at the .ftl file. I haven't used it in the game. From the Wiki: cloak images are 10 pixels bigger in every direction than base images. For example, a 200x200...
by RAD-82
Mon Dec 16, 2013 10:16 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 190076

Re: [SHIP] Obsidian Cruiser v1.3

I finished my run with the ship. It had a rough start, due to poor evasion and lack of power for both weapons and shields. I got beat up in the first fight against a Zoltan ship with drones. Then my next fight was against another Zoltan ship. It was rough with my slow weapons. :x I pulled through an...
by RAD-82
Mon Dec 16, 2013 9:56 pm
Forum: Stories & Storytelling
Topic: Thanks for the experience, YouTubers!
Replies: 16
Views: 10033

Re: Thanks for the experience, YouTubers!

My next two runs should be the Red-Tail and the Torus. If I fail to unlock a new ship with those runs, then I plan on playing the Banana ship. :P Well, I did unlock the stealth ship with the Torus, but I decided I'd still play the Banana ship, until last night. I decided to play a different modded ...
by RAD-82
Mon Dec 16, 2013 4:51 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 190076

Re: [MOD] Obsidian Cruiser v1.3

I think I'll play this ship tomorrow. I was going to play the banana ship. :P I'm taking a quick look at things tonight before I get around to playing it. I was mainly curious as to what advanced tags from SMM this ship would need. I see it's just the music. 8-) One thing I noticed was the cloak ima...
by RAD-82
Mon Dec 16, 2013 1:55 am
Forum: Mod Development
Topic: Black box weapons!
Replies: 5
Views: 3799

Re: Black box weapons!

I looked at the first download and noticed that file structure problem. I think Kieve did a decent job explaining that. Once that black box issue is fixed, I noticed that the actual graphics and the animation sheets aren't going to match up. You'll likely need to fix those. <animSheet name="ion...