Search found 789 matches

by RAD-82
Fri Dec 20, 2013 6:22 pm
Forum: Working Mods
Topic: [SHIP] Banana
Replies: 12
Views: 26398

Re: [SHIP] Banana

I was looking forward to playing with this, but I feel it has bugs, or at least issues that bug me. :P I just quit after a fight almost killed me, although that wasn't completely because of the issues I'm stating; it just happened to be a Zoltan ship with an Anti-ship drone and two Heavy Lasers. The...
by RAD-82
Fri Dec 20, 2013 4:02 pm
Forum: Mod Development
Topic: [SHIP][WIP]Nemesis
Replies: 10
Views: 8558

Re: [SHIP][WIP]Nemesis

RE: Version 0.4

Quick scan of files: The 5th weapon mount for the artillery disappeared?
by RAD-82
Thu Dec 19, 2013 8:58 pm
Forum: Discussion
Topic: Happy moments in FTL
Replies: 9
Views: 4684

Re: Happy moments in FTL

The Captain wrote:Being gifted a Weapon Preigniter in the first sector. :D


Try first surrender from the first fight in your first flight of the Nesasio.

http://cloud-3.steampowered.com/ugc/504 ... CA7883A3E/
by RAD-82
Wed Dec 18, 2013 5:24 am
Forum: Working Mods
Topic: [SHIP]The Abstratus
Replies: 16
Views: 21031

Re: The Abstratus

If you figure out how to add the SMM description let me know. SMM comes with two scrap mods. Have you ever tried copying the mod-appendix folder from one of them into your own mod and editing the metadata.xml file to match your needs? That's what I do. [edit] Out of the four mods I've uploaded, I'v...
by RAD-82
Wed Dec 18, 2013 5:15 am
Forum: Mod Development
Topic: [SHIP][WIP]Nemesis
Replies: 10
Views: 8558

Re: [SHIP][WIP]Nemesis

The ship, weapon, and drones are all packed into separate .ftl files, as every time I try to combine them all into one, the game produces errors. At the moment I consider this to be a small issue, and I will fix it once the more important bug are fixed. Lastly, the miniship icon isn't working at th...
by RAD-82
Wed Dec 18, 2013 4:29 am
Forum: Working Mods
Topic: [SHIP]The Abstratus
Replies: 16
Views: 21031

Re: The Abstratus

Ouch! Quick view of the blueprints: Shields start at level 1, meaning no shield bars. No Zoltan Shield augment or starting cloak to protect you. You are going to take a beating while you try to use a pair of Mantis and a Zoltan to board enemy ships. Since it is a Zoltan ship, you should probably add...
by RAD-82
Tue Dec 17, 2013 6:50 pm
Forum: Mod Development
Topic: [Tutorial] Superluminal Guides
Replies: 51
Views: 38776

Re: [Tutorial] Superluminal Guides

...it's always fifth? I don't know. It's at least fifth. As I posed with my questions... I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount? I don't know if a fifth weapon would push it up to six or not. Considering FTL wasn't supposed to be modded...
by RAD-82
Tue Dec 17, 2013 6:44 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 27773

Re: [SHIP] The Derelict

Actually, there is a blueprint for ghosts. It's just that ghosts don't appear in the game by default, but have to be restored - they're cut content. Code's still in the game engine, blueprint's where it belongs, and it doesn't need additional graphics - but it's set not to appear. Unless you change...
by RAD-82
Tue Dec 17, 2013 6:25 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 27773

Re: [SHIP] The Derelict

I believe playing this ship would result in a very short game... Also, "running on absolutely no power"? I don't know what that "power" statement means. It has power. I think it's just story flavor, meaning that others don't detect any power when they encounter the ship. The shi...
by RAD-82
Tue Dec 17, 2013 6:18 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 932375

Re: Master Mod List

I made an update to the Enforcer, or at least an alternate version closer to my original design. It also includes a type B ship, the Scavenger. Probably not as good or fun as the Enforcer, but it's there. Still haven't seen any response from 5thHorseman about it. He doesn't seem to be around this fo...