Search found 787 matches

by RAD-82
Thu Aug 18, 2016 2:54 am
Forum: Indie Games
Topic: What other games do you play?
Replies: 6
Views: 4754

Re: What other games do you play?

Steredenn Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival. --- I think this topic is in the wrong section. It isn't about F...
by RAD-82
Fri Aug 12, 2016 4:33 am
Forum: Mod Development
Topic: The Shipyard
Replies: 290
Views: 205065

Re: The Shipyard

Nope. Hull isn't mine. ---- A year ago, I started a rebel hull, but I stopped when I got this far: *link to another post* I recently worked on it again and now it looks like this: http://i.imgur.com/ywzq51P.png It is a heavily-armored transport ship. It needs a little more work, but I'm not really g...
by RAD-82
Thu Jul 21, 2016 3:49 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 972460

Re: [MOD][WIP] FTL Infinite Space

Hey man, sorry for asking really late, but I have a quick question. I'm not sure if it is a quest added in IS, but I can't find info for it elsewhere. In it, you go to a quest beacon, wait in line whilst a small ship buzzes around, a ship attacks, you attack it and rescue the water magnate's daught...
by RAD-82
Thu Jun 16, 2016 3:31 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4168390

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

game freezes on one specific jump PotentialAE If you are flying the Potential, it isn't compatible with CE. This ship crashes when anything tries to decrease your available reactor power, like ion storms or combat augments. If this specific jump isn't a nebula, then the problem is likely something ...
by RAD-82
Tue May 24, 2016 3:57 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 417015

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Based on that signature, I think you replied to a bot.
by RAD-82
Wed Mar 30, 2016 11:38 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 491417

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I thought I've tested this in the past with a list of weapons, but maybe I've remembered wrong. Perhaps lvl can't apply to multiple types of objects. I can't test anymore, so sorry if I gave bad info. Your response clarified the situation for me.
by RAD-82
Wed Mar 30, 2016 5:50 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 491417

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I'm not quite understanding what meklozz is saying, but I know it can't be to prove me wrong, since I know what I was saying. edit: I'm mistaken, and the rest of this post didn't work how I thought it would. Example: Place this in a valid blueprint file: <blueprintList name="CREW_COUNT"> <...
by RAD-82
Wed Mar 30, 2016 2:03 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1276
Views: 491417

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

fdagpigj wrote: is there any way to test for total number of crew (of all races)?

You need a blueprintList containing all the races to do this.

edit: Appears I'm mistaken. Different items in a list can't be counted together. That is unfortunate.
by RAD-82
Sat Mar 19, 2016 5:38 am
Forum: Working Mods
Topic: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.3
Replies: 11
Views: 17174

Re: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.2

Okay, I had no idea Easter was at the end of March this year until I looked at a calendar. That caught me by surprise. ... I was thinking, and I decided I didn't like the starting difficulty of this ship. I've updated the starting gear to make it a little easier. When this ship was made pre-AE, beam...
by RAD-82
Tue Mar 15, 2016 5:32 pm
Forum: Working Mods
Topic: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.3
Replies: 11
Views: 17174

Re: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.1

I finally made a minor update for this, but for some reason, I can't upload it to MediaFire. I don't know why, but it just won't let me. The error message makes no sense to me. The update fixes a rarity bug I had with my custom drone and the beam weapon it uses. In the AE.1 version, since the ship s...