Search found 781 matches

by RAD-82
Fri Jan 13, 2017 3:28 am
Forum: Working Mods
Topic: [Ship] The Long March
Replies: 9
Views: 5978

Re: [Ship] The Long March

With no room assigned for the shield, the use of a shield drone will crash the game.
by RAD-82
Sat Jan 07, 2017 4:45 am
Forum: Working Mods
Topic: [SHIP] The Oregon Trail
Replies: 15
Views: 13068

Re: [SHIP] The Oregon Trail

I have to ask - what are the two rooms by the reins for? They don't attach to anything and don't fit that well with the hull image. They prevent the game from crashing. Having too much space between unconnected rooms causes the game to crash. Only one of those rooms are required, but that would loo...
by RAD-82
Thu Dec 29, 2016 6:13 pm
Forum: Mod Development
Topic: [MOD IDEA] Pirate room layouts
Replies: 1
Views: 1170

Re: [MOD IDEA] Pirate room layouts

0tef wrote:Would it be possible to give random encounters just a bit more variety by removing the exclusivity of room layouts between pirates/non-pirates?

Already been done about a year and a half ago.

Enemy Layouts - Mix-up
by RAD-82
Thu Dec 22, 2016 3:52 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 17740

Re: Rebel Flagship Design

Anyways - I noticed last night that one of the ships I tested had a shield bubble that was slightly off and a centring that was slightly off. But they don't all seem to be off in the same way. I find this puzzling. The image for the Flagship is exactly the same in every single case. Why would the c...
by RAD-82
Sat Dec 17, 2016 12:17 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 17740

Re: Rebel Flagship Design

Gibs - Looks like I didn't miss anything; the RandomFlagships files just don't appear to have those as part of the Gibs deal (As far as I can tell?). If there's a way to include them easily, then I don't know it at the moment; otherwise, this would be someone else's volunteer project. This has noth...
by RAD-82
Wed Dec 14, 2016 4:22 am
Forum: Working Mods
Topic: Cranius Boss Ship V.2
Replies: 19
Views: 10683

Re: Cranius Boss Ship

Download Cranius Ship.ftl from MediaFire Here is my unofficial overhaul of this ship. Replaces Lanius B. http://i.imgur.com/fC0MCGQ.png http://i.imgur.com/2lTsN3s.png I can't test this since I don't have Java/Slipstream installed, so let me know if I made any mistakes when I rebuilt this ship so I ...
by RAD-82
Tue Dec 06, 2016 4:23 am
Forum: Working Mods
Topic: Cranius Boss Ship V.2
Replies: 19
Views: 10683

Re: Cranius Boss Ship

I'm lacking my modding files, but I managed to throw this image together from the stuff in the first post. http://i.imgur.com/WQ3ERKd.png There are no extra systems to install. Piloting and sensors ended up in the same room for some reason. Every system starts at one power, so you don't have shields...
by RAD-82
Thu Dec 01, 2016 1:59 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 663
Views: 344626

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

*trying to override a shipBlueprint* I don't think you can do that. The OVERRIDE_ tag is very specific about what it works on. Since it was never used for any shipBlueprint in vanilla FTL, it was never programmed to work. You'll have to use the OVERRIDE_ on a blueprintList instead if the event allo...
by RAD-82
Thu Nov 17, 2016 5:05 pm
Forum: Working Mods
Topic: [SHIP/AE] Ship of Origin
Replies: 7
Views: 13865

Re: [SHIP/AE] Ship of Origin

The black box in the top-left corner seen in Biohazard063's video is probably a missing floor image. All you need is a blank image for it.
by RAD-82
Mon Oct 17, 2016 4:15 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 65325

Re: [Tutorial] New Guide on creating weapons

I am building an Ion beam (yes, for science!), but I was wondering one thing about the animations. Using the "Pike Beam" as general ref., FTL beam weapons charge with their related glow.png becoming brighter every second → when they are at 100% FTL switches to the 2 second frame, the read...