Search found 781 matches

by RAD-82
Thu Feb 01, 2018 4:13 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3649497

Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Someone on the Steam forums doesn't want to sign up for this forum, so I'll just post this here. Their post is about a Rebel Pusher enemy. Their picture shows the wrong hull for the room layout. The post doesn't seem to have any other useful information aside from it being CE 1.306. Since I'm here, ...
by RAD-82
Sat Jan 27, 2018 5:02 am
Forum: Working Mods
Topic: [MOD] RAD-82's Weapon Pack vAE.4.6
Replies: 9
Views: 42704

Re: [MOD] RAD-82's Weapon Pack vAE.4.6

tl;dr - Update to version AE.4.6! Did FTL 1.6 break anything? I don't know. This update has nothing to do with that. :P Weapon pack has been updated due to the changes I made to the Scavenger ship mod. In addition to making changes to the Hydra and +Pike Beam, I've added three new weapons and one d...
by RAD-82
Thu Jan 25, 2018 12:36 am
Forum: Working Mods
Topic: [Ship] Law / Outlaw vAE.1.1
Replies: 8
Views: 17453

Re: [Ship] Law / Outlaw vAE.1.1

Scavenger Update! No change to Enforcer. I decided to check out my Hydra weapon in FTL 1.6, because it is a multi-shot burst weapon. Weapons like these fail to "burst" properly until they get to the last shot. It has been brought to the devs attention before, but it looks like it still has...
by RAD-82
Sat Jan 20, 2018 8:33 am
Forum: Working Mods
Topic: [Ship] The RAD Fleet vAE.1.1
Replies: 22
Views: 29450

Re: [Ship] The RAD Fleet vAE.1.1

Ship pack has been updated for FTL 1.6.

The hangar needed fixed, so it would display Type R, A, and D instead of A, B, and C.
by RAD-82
Fri Jan 19, 2018 11:48 pm
Forum: Working Mods
Topic: [Ship] The Chimera vAE.1.1
Replies: 3
Views: 5995

Re: [Ship] The Chimera vAE.1.1

Download updated to version AE.1.1 for FTL version 1.6.3! FTL 1.6.3 didn't make this ship unplayable, but some things needed to be fixed. -The file misc.xml doesn't exist anymore, so I needed to make a new .append file for the new text_misc.xml. (Artillery related text) -For the interior graphics of...
by RAD-82
Fri Jan 19, 2018 1:37 am
Forum: Working Mods
Topic: [Ship] A-10 Thunderbolt
Replies: 14
Views: 14752

Re: [Ship] A-10 Thunderbolt

If anyone knows why i have a little visual bug near the weapons system, i would be happy to fix it :) That looks like the _floor image to me. Are you missing a _floor image, or do you have a blank _floor image? In 1.5.13, a missing _floor image would result in a little black box for some people, wh...
by RAD-82
Thu Jan 18, 2018 8:57 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 171895

Re: The Shipyard

That was almost four years ago. The gold looks good. That purple seems to be too red-ish for what I wanted. I was looking for something more like the purple of my Dead-Tail . I don't have any use for it now since I decided to make this Hades ship instead, but if you want someone to use it, you shoul...
by RAD-82
Mon Dec 11, 2017 2:18 am
Forum: Working Mods
Topic: [SHIP] The Pain Train
Replies: 4
Views: 3868

Re: [SHIP] The Pain Train

My FTL computer is currently out of WiFi range since the end of November, so I tested it on the Kestrel instead of your ship, and I can't upload any pictures from the test. (Because I'm too lazy to use a USB drive to transfer this stuff right now.) Setting HORIZONTAL to -100 works. That will place t...
by RAD-82
Sun Dec 10, 2017 10:11 pm
Forum: Working Mods
Topic: [SHIP] The Pain Train
Replies: 4
Views: 3868

Re: [SHIP] The Pain Train

I tried making the ship fit but the game is actually rather strict on where the ship offset can be so I can't fix piloting. .txt file I know that X_ and Y_OFFSET can't be negative since the AE update, but is there a limit to how much negative you can put on the HORIZONTAL value? Every 35 there woul...
by RAD-82
Fri Nov 10, 2017 4:45 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 191
Views: 139487

Re: [OVERHAUL] Arsenal+ English Translation

made use of a technique I found to make line breaks in some descriptions, both for weapons and drones Can you write more about this? :roll: I don't know what mr_easy_money did, but 2 years ago, I noticed in misc.xml the use of \n\n in the file. My attempt to use it in a ship description failed, but...