Search found 71 matches

by LordAshram
Fri Aug 09, 2013 12:47 pm
Forum: Mod Development
Topic: Catch-all thread for all my dumb questions
Replies: 21
Views: 9548

Re: Catch-all thread for all my dumb questions

That would be great!

Let me finish my end of the work on the Star Wars stuff I am doing for Swarmlords mod, and then I'll shoot you a message... I can't help but think there is a great open space Star Wars game lurking in this code somewhere:)
by LordAshram
Fri Aug 09, 2013 3:54 am
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 132
Views: 155220

Re: Star Wars V1.1 Drones Update

Okay, another sample of the small, multiple ships... they move a little funny, but it is still, I think, pretty cool. Would love to see eight "drones" on screen at once!:) http://s7.postimg.org/wjxy2jvjr/another_example.jpg Also... what about the A-Wings facing the same direction the ship ...
by LordAshram
Thu Aug 08, 2013 11:54 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 132
Views: 155220

Re: Star Wars V1.1 Drones Update

Okay, can I ask... what do people think of these drones?

Do you like the single big ship...

Image

Or the several smaller ships?

Image
by LordAshram
Thu Aug 08, 2013 1:12 am
Forum: Mod Development
Topic: Catch-all thread for all my dumb questions
Replies: 21
Views: 9548

Re: Catch-all thread for all my dumb questions

Hm, okay, thanks guys. I am trying to combine Infinite Space with the drones/spaceships/weapons from the Star Wars mod (just for my own fun) but want to get rid of everything that isn't Star Wars. Seems a tough job maybe, given how unfamiliar I am with the FTL stuff still.
by LordAshram
Wed Aug 07, 2013 3:13 pm
Forum: Mod Development
Topic: Catch-all thread for all my dumb questions
Replies: 21
Views: 9548

Re: Catch-all thread for all my dumb questions

Okay, another question! I currently have two mods installed. Lets say that I only want the game to randomly generate and use ships from the SECOND mod, but none from the vanilla game or the first mod. Is this doable? Will it cause huge problems if the ships are called for in events (if there are eve...
by LordAshram
Mon Aug 05, 2013 3:33 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 132
Views: 155220

Re: Star Wars V1.1 Drones Update

Yeah, although as crazy as it sounds the first one looks more like a real Mon Cal!

Here is the other Mon Cal in that second style...

Image
by LordAshram
Mon Aug 05, 2013 1:22 am
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 132
Views: 155220

Re: Star Wars V1.1 Drones Update

Hey SW, Okay, did two rough Mon Cals... which one's style do you prefer? http://s9.postimg.org/g7ino4fwv/moncal_baseftl.png Or... http://s13.postimg.org/nj28rjvd3/moncal_base_FTL2.png Mon Cal is sort of an ugly, hard to replicate ship... Lemme know! BTW, any ship I make will be just about the exact ...
by LordAshram
Sat Aug 03, 2013 11:33 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 49627

Re: [SHIP] Millennium Falcon

I think Rockmen passes the eye test:) Big, lots of HP, and it sort of looks vaguely wookie.
by LordAshram
Wed Jul 31, 2013 6:36 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 132
Views: 155220

Re: Star Wars V1.1 Drones Update

Okay, Swarm, another idea: I know I get really irritated when I am flying a rebel ship and come up against X-Wings:) So... how about if you split your mod into TWO mods. Star Wars: Rebel Alliance, where you play as a rebel ship and the AI only generates Imperial ships, and Star Wars: Imperial Might ...
by LordAshram
Wed Jul 31, 2013 5:47 pm
Forum: Mod Development
Topic: Catch-all thread for all my dumb questions
Replies: 21
Views: 9548

Re: Okay, how would I do this?

Ahh okay got it! Okay... so, another question that is somewhat mod specific:) 1) So there are basic in-game drones. Then there are the Infinite Space drones. I want to do away with BOTH, actually. I assume that will cause issues with AI ships that have drones connected to them? Or are the drones ran...