Search found 407 matches

by Gencool
Sun Mar 30, 2014 5:35 pm
Forum: Working Mods
Topic: [SHIP] The Tardis (currently not working - v03 in dev)
Replies: 24
Views: 19548

Re: [SHIP] The Tardis (beta)

Bwaha, yes! Glad you liked that!
by Gencool
Sat Mar 29, 2014 12:29 pm
Forum: Mod Development
Topic: [Mod/Framework] Universal Starting Beacon 1.2
Replies: 20
Views: 28745

Re: [Mod/Framework] Universal Starting Beacon 1.15

Heyya! Ok, this is brilliant, and exactly what I need, however I'm having some difficulty. I want one event at 'game start', and then a seperate event that happens on every 'sector start' ( excluding the game start). I can't find any code that points to the latter, and using 'START_BEACON' seems to ...
by Gencool
Sun Mar 23, 2014 11:11 am
Forum: Working Mods
Topic: [SHIP] The Tardis (currently not working - v03 in dev)
Replies: 24
Views: 19548

Re: [SHIP] FTL-accurate Tardis (beta)

Hit the customize button under the crew member in the hanger.
I don't know if you can have it done automatically without something like a hacked save.
by Gencool
Sat Mar 22, 2014 4:46 pm
Forum: Working Mods
Topic: [SHIP] The Tardis (currently not working - v03 in dev)
Replies: 24
Views: 19548

Re: FTL-accurate Tardis (beta)

Odd. It's my own site, should've been fine.

Link replaced with a dropbox one.
by Gencool
Sat Mar 22, 2014 2:24 pm
Forum: Working Mods
Topic: [SHIP] The Tardis (currently not working - v03 in dev)
Replies: 24
Views: 19548

[SHIP] The Tardis (currently not working - v03 in dev)

THIS MOD IS OUT OF DATE YO! Since the AE update this ship is useless BUT FEAR THEE THE HELL NOT. A brand new version's just been released! ---THE REST OF THIS POST IS LEFT UNCHANGED FOR POSTERITY--- ---LIKE SERIOUSLY BE WARNED THE REST OF THIS POST IS HELLA OUT OF DATE--- ---OK FINE I AINT GONNA WA...
by Gencool
Thu Jul 04, 2013 5:57 pm
Forum: Mod Development
Topic: Changing the Battle Drones
Replies: 3
Views: 2334

Re: Changing the Battle Drones

But the sprite designation for characters is locked down in the code, right? Also, I meant, some of the drones have the line; <droneImage>drone_defense2</droneImage> where the anti-personell, etc, don't. Is that because those drones run on fundimentally different code, being ship-bound? I get the fe...
by Gencool
Thu Jul 04, 2013 1:38 pm
Forum: Mod Development
Topic: Changing the Battle Drones
Replies: 3
Views: 2334

Changing the Battle Drones

Hey guys - quick question, is it possible to change how the battle drones/ boarding drones operate? Possibly just change their animation / walking speed / health? I've looked through the XML and txt files but can't find anything encouraging, but having not done this before I'm not sure how flexible ...