Search found 407 matches

by Gencool
Mon Jun 27, 2016 9:39 pm
Forum: Working Mods
Topic: Two-Screen FTL CoOp / Hotkeys only challenge
Replies: 0
Views: 2811

Two-Screen FTL CoOp / Hotkeys only challenge

Basically, I got bored, and had a go at making an FTL multiplayer mode - although it's CoOp, not competitive. Part of creating this this meant that I made a script that can be also used for a 'Hotkeys Only' Challenge.... What you need: Two Screens OBS (which is free ) AutoHotkey (which is also free ...
by Gencool
Fri Jun 24, 2016 8:49 am
Forum: Mod Development
Topic: Looking for Ship/Weapon Coder
Replies: 3
Views: 2538

Re: Looking for Ship/Weapon Coder

Depending on the project, I might be able to throw my hat in the ring for a few sections (though at any given time I might end up travelling or working unexpectedly, so not hugely reliable)
by Gencool
Fri Jun 24, 2016 8:44 am
Forum: Working Mods
Topic: [SHIP] Caatati Squadron
Replies: 7
Views: 9985

Re: [SHIP] Caatati Squadron

True. Depends on the player, really, since they're both usefull defensive systems, but the default - out of the hangar positions are Pilot, Engines, Weapons, Shields... Having Pilot/Engines/Weapons as the three command rooms means each starts with their own captain, and I think a lot of people would...
by Gencool
Thu Jun 23, 2016 10:48 pm
Forum: Working Mods
Topic: [SHIP] Caatati Squadron
Replies: 7
Views: 9985

Re: [SHIP] Caatati Squadron

Nice! I think I might have layed the rooms out a little differently - Maybe Piloting/Weapons/Engines being at the front of the 3 ships so that they each have 'pilot seats', and Shields/Doors/Sensors at the back of each ship, so you have 2 man-able stations per ship - but really that's just down to t...
by Gencool
Mon Jun 20, 2016 12:37 pm
Forum: Working Mods
Topic: [Ships][AE] The Skimmers [v003]
Replies: 25
Views: 21567

Re: [Ships][AE] The Skimmers [v003]

Good call, Bio - the 5th bar has been added in the latest update, along with a 5-second stun on the capacitor, and an extra, Zoltan, crewmember. I look forward to the vid! Styles - no worries, I totally get it. Just figured I'd rub salt in the wound ^^ Type C is pretty much this pack's Potential, th...
by Gencool
Mon Jun 20, 2016 11:10 am
Forum: Working Mods
Topic: [SHIP] The DeLorean
Replies: 8
Views: 12746

Re: [SHIP] The DeLorean

If its any consolation; I had a go at planning out a 'life size' delorean- It's possible, but nightmarish; at 6 squares big, you'd almost definitely need stacked systems, meaning you'd need auto pilot for repairs, so then you'd need a new start event to pick up Doc and Marty... I think you made the ...
by Gencool
Mon Jun 20, 2016 10:54 am
Forum: Working Mods
Topic: [Ships][AE] The Skimmers [v003]
Replies: 25
Views: 21567

Re: [Ships][AE] The Skimmers [v002]

Oh man that was brilliant! To be fair, I think you guys convinced me that the skulker needs a buff against intruders. Maybe two levels of clone, and/or another crew member. Ive made it to the boss with the Skimmer on my first test run, and if I can do that, I figured most people should be able to! Y...
by Gencool
Mon Jun 20, 2016 1:17 am
Forum: Working Mods
Topic: [SHIP] The DeLorean
Replies: 8
Views: 12746

Re: [SHIP] The DeLorean

Nice, I'd never thought of doing the DeLorean!

The walking bug is due to doors not being linked properly; if you're using slipstream click 'Edit', 'Reset Door Links'.

Looks pretty good, I'll give it a spin at some point ^^
by Gencool
Sun Jun 19, 2016 6:40 pm
Forum: Working Mods
Topic: [Ships][AE] The Skimmers [v003]
Replies: 25
Views: 21567

Re: [Ships][AE] The Skimmers [v002]

Thankyou Eli! The first two ships aren't great at handling boarders, I know... Kind of the downside of not having enough room for a door system. I tried to keep them to one augment each, and the ship's built around having pre-ignite from the off. Don't forget the Capacitor R's repair function - even...
by Gencool
Sun Jun 19, 2016 4:08 pm
Forum: Working Mods
Topic: [Ships][AE] The Skimmers [v003]
Replies: 25
Views: 21567

Re: [Ships][AE] The Skimmers [v002]

I knew I forgot something!

They replace Kestral A through C.
If need be, I can make three separate versions that all replace A.