Search found 31 matches

by Bonnie Lass
Mon Apr 22, 2013 10:37 am
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 98525

Re: [MOD] DronesPlus 0.7.7

There's a couple XML errors reported by GMM for this mod. > data/blueprints.append.xml ! <!-- No other dashes should touch. --> > data/sector_data.append.xml ! <sectorDescription>...</sectorDescrption> Easily fixed by replacing <!--- with <!-- in the first and fixing line 72 in the second by adding ...
by Bonnie Lass
Mon Apr 22, 2013 12:22 am
Forum: Technical Support and Bugs
Topic: Deconstructed Ship Budget?
Replies: 3
Views: 2685

Deconstructed Ship Budget?

This question is specifically targeted toward the devs. It's probably not the technical support you guys usually do, but you've got to admit this is technical and I need support! Basically, I want to know the budgeting system you guys used for the default ships. I assume the gear is based off scrap ...
by Bonnie Lass
Mon Apr 22, 2013 12:14 am
Forum: Technical Support and Bugs
Topic: Cheaty Hotkeys
Replies: 4
Views: 2735

Re: Cheaty Hotkeys

I'd much rather you guys make it so you can use Ship after a battle in situations like asteroid fields when your shields are at full, your oxygen level is high enough, and there's no fires/intruders remaining.
by Bonnie Lass
Mon Apr 22, 2013 12:11 am
Forum: Working Mods
Topic: [MOD] Better Planets and Backgrounds 1.3.1
Replies: 227
Views: 438740

Re: [MOD] Better Planets and Backgrounds 1.3

I've just been fixing errors reported by GMM's Validate feature, I have no idea if it'll fix that problem. The XML file wasn't encoded with the character set it recommends, it was UTF-8 w/ BOM instead of UTF-8 w/o BOM.
by Bonnie Lass
Sun Apr 21, 2013 8:10 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1017180

Re: [MOD][WIP] FTL Infinite Space

I fixed a whole bunch of XML syntax errors. Note that the majority of these may not have caused any bugs due to the way FTL parses XML files, but their existence makes it a lot harder to find bug-causing xml errors because of all the false positives the bad syntaxes throw. Here is the fully fixed fi...
by Bonnie Lass
Sun Apr 21, 2013 7:01 pm
Forum: Mod Development
Topic: Checking Compatibility
Replies: 6
Views: 2838

Checking Compatibility

How can you tell if two mods are compatible or not?

If two mods have, say, data\blueprints.xml.append, does that mean they have an incompatibility?
by Bonnie Lass
Sun Apr 21, 2013 6:56 pm
Forum: Working Mods
Topic: [MOD] Better Planets and Backgrounds 1.3.1
Replies: 227
Views: 438740

Re: [MOD] Better Planets and Backgrounds 1.3

events_imageList.xml is encoded with UTF-8 BOM. It should be encoded with UTF-8 without BOM.
by Bonnie Lass
Sun Apr 21, 2013 6:45 pm
Forum: Working Mods
Topic: [MOD] UnlockedAugmentations 1.1
Replies: 12
Views: 43655

Re: [MOD] UnlockedAugmentations 1.1

blueprints.xml.append has a couple of xml errors with GMM's validate feature. According to GMM, <?xml... ?> should only occur on the first line. Also: <!-- No other dashes should touch. --> sector_data.xml.append has several XML errors. Once again, GMM reports: <!-- No other dashes should touch. -->...
by Bonnie Lass
Sun Apr 21, 2013 6:39 pm
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 103891

Re: Additional Events & Texts (AET)

Line 125 of names.xml.append:
<nameHarue></name>

This should be:
<name>Harue</name>


Line 163 of names.xml.append:
<nameHonoka></name>

This should be:
<name>Honoka</name>
by Bonnie Lass
Sun Apr 21, 2013 6:35 pm
Forum: Working Mods
Topic: [MOD] diversityMod [V0.3]
Replies: 55
Views: 130114

Re: [MOD] diversityMod [V0.3]

blueprints.xml.append has several XML errors. According to GMM, <?xml... ?> should only occur on the first line. Also: <!-- No other dashes should touch. --> Line 224: <tooltip>Fires 5 lasers, 1 damage per shot.</desc>--> This should be: <tooltip>Fires 5 lasers, 1 damage per shot.</tooltip> Line 575...