Search found 2297 matches
- Mon Apr 15, 2013 10:08 am
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
It wouldn't be totally op but still kind of unpredictable. My approach to balancing here was to not exceed any max values of vanilla and set the weapon stats similar to existing and therefore deemed balanced weapons. Such a weapon would be quite out of the whole present vanilla provides.
- Sun Apr 14, 2013 1:09 pm
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
Beams like that where meant to be in the mod, therefore these sprites where created. But right now ion damage on beam weapons is totally buggy. Shields are always completely depleted with the first room hit, even on four shield enemy’s, no matter how strong or weak the beams is. So right now proper ...
- Sat Apr 13, 2013 11:49 pm
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
Permission granted! All the weapons are free to use for anyone anyway, but giving credit would still be appreciated. I also remembered having some spillover ion beam sprites lying around here which in the end haven't been used for anything. If anyone wants to put them to use you can download them he...
- Fri Apr 12, 2013 12:23 am
- Forum: Mod Development
- Topic: Fight Stations: No engines/piloting?
- Replies: 37
- Views: 26082
Re: Fight Stations: No engines/piloting?
Also I started to ask myself to which extend the values İ can define in the various ship editors affect the enemy generation ingame. Do they at all? Will enemy ships always start with this values? How are the progressively randomized?
- Thu Apr 11, 2013 11:07 pm
- Forum: Mod Development
- Topic: Balanced and useful augments?
- Replies: 19
- Views: 12922
Re: Balanced and useful augments?
I like the İdea and would definitely play that. As far as i understand the augs have little parameter to change. As you are basically stuck with just 'x of what it does' and the price of the aug there is just little room to balance advantages out. Thers no way to combine aug effects rİght? As sugges...
- Thu Apr 11, 2013 11:27 am
- Forum: Mod Development
- Topic: Fight Stations: No engines/piloting?
- Replies: 37
- Views: 26082
Fight Stations: No engines/piloting?
I started spriting for an variety/event mod that will increase enemy variety mainly by letting you fight small space stations of the different factions. I got some insight into the games structure but didn't code stuff for ships yet. I just want to verify: Is it possible to have enemy ships that hav...
- Thu Apr 11, 2013 11:03 am
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
I found a Naginata beam. It was amazing. I hope not to amazing (aka op), should roughly be as amazing a finding a glaive beam though. ;) Version 1.0 is up, concerning content this will be the final release for now. I'm of course still interested in your feedback and experiences with the new weapons...
- Sat Apr 06, 2013 2:18 pm
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
For the moment, I'd honestly encourage you to consider dropping the events. By adding events, you are guaranteeing conflicts with other mods. Players will have to choose between your mod and other, probably more elaborate, event mods. Is that really worth it? tl;dr Until Grognak improves GMM, weapo...
- Fri Apr 05, 2013 11:50 am
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
Thanks for the great feedback! A new version is up and it validates correctly with Grognack's now. That validate button sure is a great feature, might use that excessively in the future. ;) (Still get one error message for dashes in bluprints.xml that shouldn’t touch, but cant manage to find where t...
- Tue Apr 02, 2013 9:37 pm
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 95592
Re: Balanced Arsenal Mod
Aah thanks for the detailed bug report. I'm quite sure that happened cause my folder structure for the audio file was wrong. My bad. :? I did not experience that error though, I might have to update my modmanager. A new version is uploaded and this should be fixed now. But please tell in case the er...