Search found 2297 matches

by Sleeper Service
Sun May 26, 2013 12:00 pm
Forum: Mod Development
Topic: Weapon creation.
Replies: 2
Views: 2064

Re: Weapon creation.

I believe you can simply leave the glow entry out altogether to achieve this. Check the burst lasers anims, they don't have any glows at all.
by Sleeper Service
Fri May 24, 2013 6:08 pm
Forum: Mod Development
Topic: Fight Stations: No engines/piloting?
Replies: 37
Views: 23658

Re: Fight Stations: No engines/piloting?

Yeah that's up to everyone’s individual taste. I'm not completely happy with all the designed either. But theres only so much I can do. Some things limited how far I could go here: -my inability to recreate the factions hull styles from scratch, just did this for the federation station, all others a...
by Sleeper Service
Fri May 24, 2013 5:49 pm
Forum: Mod Development
Topic: [SOLVED] Weapons help
Replies: 5
Views: 4185

Re: [SOLVED] Weapons help

Cool, have fun with your creations! May it be the first of many. :D
by Sleeper Service
Fri May 24, 2013 3:55 pm
Forum: Mod Development
Topic: [SOLVED] Weapons help
Replies: 5
Views: 4185

Re: Weapons help

Did you change the <weaponArt> entry in the weapon blueprint to "wildfire_blast" (in blueprints.xml.append )? That might be the problem. The weapon blueprint needs the correct ID of the weaponAnim as reference. Also wildfire_strip8.png has to be in the img/weapons directory to show up in t...
by Sleeper Service
Fri May 24, 2013 12:40 pm
Forum: Mod Development
Topic: Fight Stations: No engines/piloting?
Replies: 37
Views: 23658

Re: Fight Stations: No engines/piloting?

Oh well I'm flattered. :D Forgot to mention: it will be called "FTL - Captains Edition".
(In honor to this, a mod that gave me hundreds of hours of great, immersive game-play. In a completely different game.
by Sleeper Service
Fri May 24, 2013 12:19 pm
Forum: Mod Development
Topic: [SOLVED] Weapons help
Replies: 5
Views: 4185

Re: Weapons help

The weapon sprite needs an <weaponAnim> as well. It has to be placed in the animations.xml.append and should look like this (just an example, different values for your weapon): <weaponAnim name="ba_laser_artillery_1"> <sheet>ba_laser_artillery_1</sheet> <desc length="12" x="...
by Sleeper Service
Thu May 23, 2013 10:40 pm
Forum: Mod Development
Topic: Fight Stations: No engines/piloting?
Replies: 37
Views: 23658

Re: Fight Stations: No engines/piloting?

Moving into Beta-stage with this. Station layouts and gib animations are finished now. All the basic events have been written, almost all have textlists with three to ten lore friendly flavour texts. The station encounters are quite varied and offer new challenges and opportunities. Some of the stat...
by Sleeper Service
Wed May 22, 2013 3:41 pm
Forum: Discussion
Topic: Invent your own environmental hazards
Replies: 23
Views: 15422

Invent your own environmental hazards

...that will probably never make it into the game, but who knows what modders will be able to do with FTL Overdrive. I'll start: Radiation Sectors (could be paired with other hazards) Crews of all ships present receive minor damage over time. Zoltan could be immune to this. Debris Field Much like as...
by Sleeper Service
Tue May 21, 2013 1:51 pm
Forum: Mod Development
Topic: Questions About Event Namespaces
Replies: 17
Views: 8084

Re: Questions About Event Namespaces

What's the source of your info that STANDARD_SPACE is used for the first sector? I ask because nothing in the data files indicates that is true, plus there are two hints that it's not true. STANDARD_SPACE has the name "Federation Space", which is never seen in the game. Also, there is a c...
by Sleeper Service
Mon May 20, 2013 7:53 pm
Forum: Mod Development
Topic: A kinda large question.
Replies: 17
Views: 8832

Re: A kinda large question.

I think the ship editors exits because it is not exactly evident how the stuff in the xmls is going to look ingame and how the entries there effect how the ship is going to look (the rooms for example are just lots and lots of numbers). So the editors where created because editing ships just within ...