Search found 1674 matches

by 5thHorseman
Sat Jul 20, 2019 6:59 am
Forum: Indie Games
Topic: Free indie games you shouldn't miss
Replies: 54
Views: 117280

Re: Free indie games you shouldn't miss

AnnBrightburn wrote:Quite impressed by the Dwarf Fortress mechanics but if only in was easier to understand the interface. Oof.. :roll:


With ANY luck at all you're going to be happy soon(TM)!

https://store.steampowered.com/app/9753 ... _Fortress/
by 5thHorseman
Tue Jul 16, 2019 10:40 am
Forum: Discussion
Topic: Poor game design
Replies: 9
Views: 1239

Re: Poor game design

That's not an example of what I'm talking about. I'm talking about when you have enough shields for them to get ionized by the first ion and still have at least one bubble up. In that video (of mine! :) ) the first ion hit took the shields down fully, so of course the rest of the ship was available ...
by 5thHorseman
Mon Jul 15, 2019 11:04 pm
Forum: Discussion
Topic: Poor game design
Replies: 9
Views: 1239

Re: Poor game design

I will admit I take my shields down almost every time so don't have that instinctual knowledge about it. But I would like to see some form of video proof about it I'm that sure. If I had cared enough I'd have gone back through my videos to find one where I didn't take the shields down, but that coul...
by 5thHorseman
Mon Jul 15, 2019 11:14 am
Forum: Discussion
Topic: Poor game design
Replies: 9
Views: 1239

Re: Poor game design

while yours are either guaranteed to stay up (due to your shields holding) Your weapons are not guaranteed to stay up. Pulsars always ionise two systems. If shields are powered , then one of those systems is guaranteed to be shields -- effectively halving the chance for weapons to go down. You are ...
by 5thHorseman
Mon Jul 15, 2019 6:29 am
Forum: Discussion
Topic: Poor game design
Replies: 9
Views: 1239

Re: Poor game design

Shields can totally mitigate the pulsar pulse on the first round, and all but the longest charging weapons (which to start are only on ships with long range scanners that can see the pulsars coming). Hold back firing your weapons until the pulsar is about to fire. then fire a full volley of EVERYTHI...
by 5thHorseman
Fri Jul 12, 2019 10:41 pm
Forum: Stories & Storytelling
Topic: I cannot believe my luck ... :D
Replies: 0
Views: 851

Re: I cannot believe my luck ... :D

That is awesome. I myself unlocked the Crystal Cruiser by a similar chance several days before Advanced Edition came out, after GIVING UP ON TRYING after LITERALLY OVER A DAY'S WORTH OF HOURS PLAYING. Did you know, you can unlock it by winning the game with the A and B of every "normal" (i...
by 5thHorseman
Thu Jul 11, 2019 2:48 pm
Forum: Discussion
Topic: Am I doing something wrong?
Replies: 3
Views: 1087

Re: Am I doing something wrong?

I tend to stock up to 15 or so fuel on every station if possible, except in sectors 6-7 where I fade back the amount stored. What is the meaning of this line? What I mean is that I try to leave every store I go to with 15 fuel, prioritizing it over moderate upgrades but not something awesome that w...
by 5thHorseman
Wed Jul 10, 2019 1:46 pm
Forum: Technical Support and Bugs
Topic: NPC Action
Replies: 10
Views: 3589

Re: NPC Action

In short, if you're at the point where a Vek is targeting a mine-bot, the mine-bot will not move before the Vek fires. That is correct, Vek do fire before the Mine Layers move. The problem is that the 'Attack Order' guide says that NPC Actions (i.e. Mine Layers moving) occur before Enemy Actions, w...
by 5thHorseman
Wed Jul 10, 2019 10:51 am
Forum: Technical Support and Bugs
Topic: NPC Action
Replies: 10
Views: 3589

Re: NPC Action

How many squares do the mine-bots travel? If 2, then he had no viable places to go. It was the turn before that. I had 2 Mine Layers, one of them (the one that isn't in the screenshot) was meant to move before a Scarab killed it. That one was in B4 (grid numbering is shown in my screenshot), if I r...
by 5thHorseman
Wed Jul 10, 2019 6:13 am
Forum: Technical Support and Bugs
Topic: NPC Action
Replies: 10
Views: 3589

Re: NPC Action

101929ha wrote:The same thing happened to me yesterday


How many squares do the mine-bots travel? If 2, then he had no viable places to go.

Mine-bots won't self-freeze, like how a Terminator won't self-terminate. So every possible target square was bad for him. Basically he mined himself into a corner.