Search found 176 matches

by nataryeahbuddy
Sun Mar 10, 2013 2:34 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 187909

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

I fixed the asteroid field bug by avoiding them.
(I eliminated all the asteroid field events to fix the bug)
by nataryeahbuddy
Fri Mar 08, 2013 1:57 am
Forum: Mod Development
Topic: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
Replies: 30
Views: 13198

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

I'm having a bit of trouble with weapon animations and images, so it might take some time! :D
by nataryeahbuddy
Wed Mar 06, 2013 9:43 pm
Forum: Mod Development
Topic: Keeping the community informed.
Replies: 11
Views: 4782

Re: Keeping the community informed.

Wiki that we can write stuff on! :D

http://ftlmodding.wikia.com
by nataryeahbuddy
Wed Mar 06, 2013 9:42 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 187909

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

SHARK!!!!
Do you know what causes the zerg rush?
by nataryeahbuddy
Wed Mar 06, 2013 9:41 pm
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 74628

Re: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYM

Shark! I think I see where you are going...
Just like the asteroid storm, there's going to be a zerg rush bug for crews etc...??? :shock:
by nataryeahbuddy
Tue Mar 05, 2013 8:31 pm
Forum: Working Mods
Topic: [MOD] Beginning Scrap UPDATED!
Replies: 29
Views: 90494

Re: [MOD] Beginning Scrap UPDATED!

speedoflight wrote:Y u just dont install the infinite mod (beginning scrap advantage + no fleet) and thats it?? or u can just learn how to edit txt files.. its really very easy.


try this:
viewtopic.php?f=11&t=11158

(My take on this mod :D )
by nataryeahbuddy
Sun Mar 03, 2013 11:59 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 187909

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Vhati wrote:
nataryeahbuddy wrote:New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)

The *.ftl file's named 1.2.
There's one remaining "<title...>...</type>" in blueprints on line 3. :twisted:


lol... I'll fix it
by nataryeahbuddy
Sun Mar 03, 2013 11:59 pm
Forum: Mod Development
Topic: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
Replies: 30
Views: 13198

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Lots of ideas! I'm going to try to put all of them in one release, so sorry if it takes a long time! :D
by nataryeahbuddy
Sun Mar 03, 2013 7:50 pm
Forum: Working Mods
Topic: CCS-Class Battlecruiser
Replies: 6
Views: 17986

Re: CCS-Class Battlecruiser

When is the modpack going to be done? Looking good.
by nataryeahbuddy
Sun Mar 03, 2013 7:48 pm
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 74628

Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

ANNOUNCEMENT:
I'm going to abandon this mod and make Advanced Battle Systems the new main mod for battle systems, unless anyone likes this better...