Search found 16 matches

by karmos
Mon Jan 21, 2013 7:07 am
Forum: Mod Development
Topic: Macs & .ftl files: Fixing __MACOSX errors during GMM packing
Replies: 1
Views: 1138

Macs & .ftl files: Fixing __MACOSX errors during GMM packing

For those of us modding on macs: If you are using OSX 10.3 or above, GMM will likely crash on you when you attempt to load your own .ftl files, giving you an error about an unsupported __MACOSX directory. This happens because OSX generates folders in .zip files when you create them. These folders th...
by karmos
Mon Jan 21, 2013 6:30 am
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 87797

Re: [MOD] DronesPlus 0.7.3

Next up: unique drones for each race (and pirates, rebels, and the Federation). Some of these drones will have weapons not like vanilla weapons (e.g. the "hacking"- and "plasma"-type weapons found in multiple weapons mods) and will be contained in a separate package for those who...
by karmos
Thu Jan 17, 2013 9:15 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 87797

Re: [MOD] DronesPlus 0.6.1

thashepherd wrote:You can make sector-specific rarity lists!?

Thank you. Thank you so damn hard.


The Crystal Sector rarity list in sectordata.xml is the only one in Vanilla, as far as I know. Wouldn't have noticed otherwise.
by karmos
Thu Jan 17, 2013 5:19 pm
Forum: Working Mods
Topic: [MOD] Ghost Ships and New Items
Replies: 30
Views: 65039

Re: [MOD] Ghost Ships and New Items

I haven't tried this mod yet but I can confirm that if the "Advanced Hull Armor" augment is among them, it is nonfunctional. I already attempted to use it for the Obsidian Cruiser and in all my testing it never once triggered. That probably extends to the others as well, then. Bummer. Tha...
by karmos
Thu Jan 17, 2013 6:29 am
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 87797

[MOD] DronesPlus 0.7.8

Hello, travelers. DronesPlus currently adds seven new drones to FTL, complete with their own images: http://i.imgur.com/ioSOAht.gif Beam II Deals one damage per room like the Beam I drone with 25% longer beam and a higher firing rate. 4 Power. http://i.imgur.com/cLddP.gif Ion I Shoots ion blasts. 2 ...
by karmos
Thu Jan 17, 2013 5:36 am
Forum: Working Mods
Topic: [MOD] Ghost Ships and New Items
Replies: 30
Views: 65039

Re: [MOD] Ghost Ships and New Items

Just curious: do the augments you've un-commented actually work? I can't find any code managing augments' behavior, so I assume it is all hardcoded, but I don't know for sure.