Search found 1480 matches
- Sat Feb 02, 2013 10:21 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal - u2-2-
1. Open your .ftl package (it's just a renamed .zip) and check if your ship's image is included in img/ship/. 2. Does the original file share name with any of this list ? (better use ctrl+F for that). If yes, you have to rename it (or check the Don't check if files are already present box, but the f...
- Sat Feb 02, 2013 9:23 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal - u2-2-
Got it, found where the error lies, working on a fix now. ...damn, so many bugs, that's what you get for coding at 4 AM. .__. edit : I have narrowed it down to some weapons' images causing problems (specifically CRYSTAL_1 and FED_ARTILLERY). Is that what you were trying to change in the ship propert...
- Sat Feb 02, 2013 4:30 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal - u2-2-
C:/FTLunpacked ? Seems like I forgot to delete my config file from the 64 release, again... Just delete the config and run the app again, it'll be re-created, then set up the paths to your unpacked archives in the ship loading window. If the problem persists, then somethings's gone terribly wrong. E...
- Sat Feb 02, 2013 2:05 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal
Sorry for not responding to the posts reporting issues, I've noted the suggestions on my todo list and then forgot to reply... ._. Either way, another update is ready. Changes: ⋅ Added - It is now possible to add ghost crew to ships. ⋅ Added - Weapon mounts now display image of...
- Fri Feb 01, 2013 3:48 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal
Yes, you can do this using the editor - you have to double-click on the room with the system you wish to change, and in the small window that pops up you have to uncheck "Available At Start" box.
- Fri Feb 01, 2013 3:25 am
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal
Kieve, lol :P Thanks Also, anyway, I've taken some time and worked on a small update. Figured I'd put it up tonight. Changes: - room interiors now get stretched / squashed to fit the room they're placed in. - shield graphic on enemy ships now aligns and exports properly (or it did as far as I tested...
- Thu Jan 31, 2013 8:31 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal
You have to download JRE (Java Runtime Environment) in order to be able to run Java applications (sucks, I know); while I, in turn, have no idea about Mac, it seems you can download the Java VM for Mac here.
- Thu Jan 31, 2013 8:13 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal
Is there a known bug with loading weapons/augs/drones? I tried to load them up, but dropdowns were blank. I DID start with a custom ship, as opposed to loading an existing ship. They're loaded from blueprints.xml file, so if they're not showing up then I'd guess that something's wrong with your blu...
- Thu Jan 31, 2013 3:23 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
Re: [Tool] Yet Another FTL Ship Editor: Superluminal
Thank you, I didn't actually expect it to be received that well :E As for the issues; Room interiors are shown accurately, but this is a mistake because the game will stretch/squash to fit True, I'll have change the drawing function so that it stretches the images accordingly, it's pretty easy. Tool...
- Thu Jan 31, 2013 4:07 am
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 485030
[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Hello people of the FTL forums, I'm a completely unknown member of the community (though I've been a proud FTL owner since the release day); however, I'd like to share with you what started out as a small and completely unremarkable programming exercise for college, but grew in size over time as I w...