Search found 34 matches

by Satonakaja
Wed Feb 13, 2013 8:03 am
Forum: Discussion
Topic: Easy Mode NOT EASY ENOUGH!
Replies: 8
Views: 3692

Re: Easy Mode NOT EASY ENOUGH!

The first thing I buy with almost every ship I play is the next level of shields. (Usually bumping up level one to level two.) The next thing I buy is usually the NEXT level of shields. (Level 2 to 3.) Most games I am leaving sector one with three Blue dots on my ship. I think having a defensive sh...
by Satonakaja
Fri Feb 08, 2013 5:06 am
Forum: Discussion
Topic: [Project] LEGO FTL on CUUSOO
Replies: 27
Views: 17288

Re: [Art] FTL in LEGO format

I'd love seeing the Osprey. I think that you can see side views in The Last Stand.
by Satonakaja
Fri Feb 08, 2013 12:08 am
Forum: Discussion
Topic: Burst Laser vs Dual Laser
Replies: 10
Views: 15041

Re: Burst Laser vs Dual Laser

Both Nesasio and Nisos start the game with the dual laser.
by Satonakaja
Wed Feb 06, 2013 2:22 am
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 40689

Re: [v1.3][WIP] FTL TotalEventMod!

Question: Can crew members be generated with experience?

I would doubt it, since not even Kazaak gets any skills when recruited, but it'd be a nice flavor to add.
by Satonakaja
Sun Feb 03, 2013 5:43 pm
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 40689

Re: [v1.3][WIP] FTL TotalEventMod!

Humans don't have many (if any) blue options, (they're common and uninteresting!) but you might be able to mess around with that.

The Rebels have no non-humans in their ranks, since they're kind of. . . technologically superior human supremacists?
by Satonakaja
Fri Feb 01, 2013 2:46 am
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 40689

Re: [WIP?] FTL TotalEventMod!

Seeds of Strife If possible, this event idea would best be suited to appearing near the beginning of the sector, and only appear in Rebel Controlled Sectors. First Beacon (Should appear as an unmarked beacon): You jump into a barren star system, with nothing but far-off stars in sight. As you prepa...
by Satonakaja
Thu Jan 31, 2013 1:56 am
Forum: Discussion
Topic: Missing your own ship
Replies: 5
Views: 2499

Re: Missing your own ship

Fire bombs? How about missing multiple healing bursts during a six-man mantis boarding party?
by Satonakaja
Sun Jan 20, 2013 6:55 am
Forum: Discussion
Topic: The Osprey ... Is it just me ...
Replies: 13
Views: 19737

Re: The Osprey ... Is it just me ...

Larger ships like the Federation and Mantis cruisers do indeed make defense drones less effective. Still effective, mind you, but you'll miss a lot more missiles than you would, say, the tiny Engi cruiser. As such, with these ships it's often just as important to upgrade engines for more dodge for e...
by Satonakaja
Sat Jan 19, 2013 5:44 am
Forum: Discussion
Topic: The Osprey ... Is it just me ...
Replies: 13
Views: 19737

Re: The Osprey ... Is it just me ...

I'm not sure really. I mean, a free shot of a good-length beam that bypasses all shields would be kind of ridiculous; enough to decide many encounters outright.
by Satonakaja
Sat Jan 19, 2013 5:13 am
Forum: Discussion
Topic: The Osprey ... Is it just me ...
Replies: 13
Views: 19737

Re: The Osprey ... Is it just me ...

The Osprey is a fine ship. My favorite, in fact. It's very versatile, and one of the most RNG-proof ships in the game, rivaling even the Kestrel. Much of what SDEngineer said is spot on. Early game, the Osprey plays like the Kestrel, usually being able to get through most fights with the burst laser...