Search found 41 matches

by Flypaste
Mon Dec 08, 2014 2:58 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 112578

Re: [SHIP][AE] The Potential - UPDATED FOR AE!

Can the Potential mount an artillery weapon if CE is installed?
by Flypaste
Sat Dec 06, 2014 4:05 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 661
Views: 326445

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

Yes, that's exactly what I was wondering.
by Flypaste
Sat Dec 06, 2014 12:20 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 661
Views: 326445

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

If I have a ship that starts without an O2 system, can it appear in stores? The wiki says it can and that it's free, but I don't really trust the wiki, circumstances considered.
by Flypaste
Wed Dec 03, 2014 12:24 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 661
Views: 326445

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

wow! That's some pretty terrific timing! Another thing I've noticed is that I'm encountering the event that gives an advanced, free augmented weapon quite often - two runs in a row at the 3rd sector's exit beacon on normal. Is this intended? Or another compatibility issue with CE? I'd also like to k...
by Flypaste
Tue Dec 02, 2014 10:27 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 661
Views: 326445

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

I disabled Insurrection and all is good. I was using it mostly just for the new weapons it adds. Will there be a standalone version in the future? I'm also finding the rarity of the augmented weapons on the enemy ships a bit low, is there a simple way to make them less common? I'm very capable of do...
by Flypaste
Tue Dec 02, 2014 4:29 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 661
Views: 326445

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

I've played 6 runs, one beating the flagship, and have not encountered any augmented weapons. I followed and re-followed the installation instructions, even went into the game myself to look for discrepancies, but to no avail. I've been forced to turn to you for you. Here's my load order: http://puu...
by Flypaste
Tue Jun 24, 2014 7:37 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3427164

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

It might just be that I only see a store every 3 sectors in the first place...
by Flypaste
Tue Jun 24, 2014 6:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3427164

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Now, I only play Infinite, so I don't know if this is a feature in non-infinite gameplay, but when I was customizing some ship loadouts, I noticed that ALL ships can mount an artillery weapon. For example, the slug ship has a massive neural stunner, and the Crystal B fires a shotgun blast of crew-ki...
by Flypaste
Fri Jun 13, 2014 3:22 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3427164

Re: FTL Captain's Edition 1.221/Inf 1.22/EL 1.22

Newest update is having runtime terminate the game "in an unusual fashion" when I launch out of the hangar into the game with only CE installed. (no modules)

http://puu.sh/9regW/36d5a0fcaf.jpg
by Flypaste
Mon Apr 21, 2014 6:46 pm
Forum: Mod Development
Topic: [MOD] Crew Diversity
Replies: 37
Views: 17748

Re: [MOD] Crew Diversity

Will there be an optional download for humanoid engies if you do add floaties?