Search found 3 matches

by Bluemage
Sun Jun 17, 2012 9:51 pm
Forum: Discussion
Topic: saving in FTL
Replies: 157
Views: 82658

Re: saving in FTL

1. Can still be copied, also easy to find by looking at the "last edited" time (making tiny edits to all the files could help). 2. Within the program? I'm assuming you mean within another file, that could make the system rather efficient. However, the file could still be copied by looking...
by Bluemage
Sun Jun 17, 2012 7:16 pm
Forum: Discussion
Topic: saving in FTL
Replies: 157
Views: 82658

Re: saving in FTL

To save, you need to save it to a file. It doesn't matter if it only happens on exit, and is deleted on start, you could still copy the file. Later, you could start a new game, quit and replace the useless save file for your backed up one. I can't think of any way to prevent this, if you can then p...
by Bluemage
Sun Jun 17, 2012 4:33 pm
Forum: Discussion
Topic: saving in FTL
Replies: 157
Views: 82658

Re: saving in FTL

+1 for save and continue +1 people who registered to ask for it I get roguelikes. They're supposed to be hard- well, maybe 'strict, but fair' would be a better definition. Not having the ability to save makes sense, since being able to save and reload if things go wrong removes the consequences of y...