Search found 33 matches
- Wed Jun 27, 2012 6:03 am
- Forum: Discussion
- Topic: Weapons choices and trade offs or <3 Burst Laser II
- Replies: 11
- Views: 11616
Re: Non-burst laser weapons
Don't think you're really seeing it. The problem IMO is the extremely limited accessibility of speciality weapons and the randomness and contextual and situational usefulness. A pair of Burst III's would be perfect for the first two slots in a 4 slot ship, heaving you with one set of situationally u...
- Wed Jun 27, 2012 1:18 am
- Forum: Discussion
- Topic: [Suggestion] Defeat rebel fleet, net 2-3 fuel
- Replies: 4
- Views: 4951
Re: [Suggestion] Defeat rebel fleet, net 2-3 fuel
I would like some incentive to attack the rebels that helps a workaround scenario - like maybe attacking the rebels slows down their pursuit speed for a couple of turns? I see that as a two prong mechanic - one it gives a player on the very edge of defeat a little room to breathe and it is incentive...
- Wed Jun 27, 2012 1:16 am
- Forum: Discussion
- Topic: [Suggestion] Fire can be brought back in a teleporter
- Replies: 10
- Views: 7675
Re: [Suggestion] Fire can be brought back in a teleporter
I can see them being brought back without fire if they were teleported over. the teleports should have them in their memory and be able to identify foreign matter and unwanted energy states
- Wed Jun 27, 2012 12:30 am
- Forum: Discussion
- Topic: [Suggestion] Sensor Ion Cooldown Icons
- Replies: 1
- Views: 2239
Re: [Suggestion] Sensor Ion Cooldown Icons
Does ion reset the timers? Seems like it should.
- Tue Jun 26, 2012 11:13 pm
- Forum: Discussion
- Topic: [Suggestion] Fire can be brought back in a teleporter
- Replies: 10
- Views: 7675
Re: [Suggestion] Fire can be brought back in a teleporter
i want to be able to beam fire OVER.
and if the enemy is in my teleporter room I want to be able to beam them into space
and if the enemy is in my teleporter room I want to be able to beam them into space
- Tue Jun 26, 2012 10:46 pm
- Forum: Discussion
- Topic: Manually shut a door
- Replies: 25
- Views: 20906
Re: Manually shut a door
This is why I put drone control as my highest contingency priority. During battle I use two antiship drones and afterwards I throw in a sysrepair drone to handle hostile fire environments.
- Tue Jun 26, 2012 3:42 pm
- Forum: Discussion
- Topic: Tips and Strategies
- Replies: 5
- Views: 6063
Re: Tips and Strategies
Here's my basic method of engagement : I rely very heavily on overwhelming firepower. For most fights I employ multiple burst lasers (at least 6 shots of lasers) My opening attack sequence at mid-game is : bring out anti-ship drone allow all weapons to charge for volley fire wait for first enemy vol...
- Tue Jun 26, 2012 1:09 pm
- Forum: Discussion
- Topic: The Torus - underpowered or misunderstood?
- Replies: 43
- Views: 33247
Re: The Torus - underpowered or misunderstood?
the two ions really makes the early part difficult.
that however is not far removed from the other ships and their particular peculiarities, really.
that however is not far removed from the other ships and their particular peculiarities, really.
- Tue Jun 26, 2012 4:15 am
- Forum: Discussion
- Topic: weapon distro
- Replies: 3
- Views: 2833
Re: weapon distro
er yeah that was a mess.
I mean I get a lot of beams, bombs, torps and ion now. To me the bread and butter weapons are burst lasers and I really am not seeing them much anymore.
seems like it's been consistent.
I mean I get a lot of beams, bombs, torps and ion now. To me the bread and butter weapons are burst lasers and I really am not seeing them much anymore.
seems like it's been consistent.
- Tue Jun 26, 2012 2:15 am
- Forum: Discussion
- Topic: weapon distro
- Replies: 3
- Views: 2833
weapon distro
My weapon distribution seems funky now. 4 out of 5 games I don't get enough beam weapons to finish the game. I hit almost every encounter I can and strive to get to every store. I don't know why this would be, but it seems like there are more 'other' weapons now, and the vendors are often beam, bomb...