Search found 194 matches
- Fri May 31, 2013 9:09 pm
- Forum: Working Mods
- Topic: [MOD][NEW RELEASE] Sonata 7a TC
- Replies: 139
- Views: 137543
Re: [MOD][NEW RELEASE] Sonata 7a TC
I'm having a problem with the mod. I have downloaded 7a from http://www.moddb.com/mods/sonata/downloads/sonata-7a and have changed it from .zip to .ftl. The mod loader recognizes it and it loads it with no errors but when I run the game it's the normal game instead of the conversion. Any ideas? Tha...
- Wed May 01, 2013 5:37 am
- Forum: Working Mods
- Topic: [MOD][NEW RELEASE] Sonata 7a TC
- Replies: 139
- Views: 137543
Re: [MOD][RELEASED] Sonata 7 TC
Sonata 7a released!
I've made installation a little easier; the .ftl file and readme will be inside the .zip you download.
See the OP for download link and changelog, or just grab the mod here.
I've made installation a little easier; the .ftl file and readme will be inside the .zip you download.
See the OP for download link and changelog, or just grab the mod here.
- Wed May 01, 2013 2:15 am
- Forum: Mod Development
- Topic: Artillery Weapons
- Replies: 22
- Views: 13979
Re: Artillery Weapons
Ah, useful thanks. So the Tsunami does it by overwriting ARTILLERY_FED. I was hoping I could make an artillery weapon for another ship while still having the vanilla Federation ships be functional. Two artillery weapons on the same ship was something I was considering too. Might still be possible I...
- Wed May 01, 2013 1:08 am
- Forum: Mod Development
- Topic: Artillery Weapons
- Replies: 22
- Views: 13979
Re: Artillery Weapons
Most of it is hardcoded. I did some playing around and it looks like the Boss's artillery slots are populated by ARTILLERY_BOSS_ n[/i[ in order. I [i]believe that they are mounted on mount points 5 through n in ship.xml. It's also possible that it's NOT hardcoded and that the game is doing string ma...
- Tue Apr 30, 2013 11:58 pm
- Forum: Discussion
- Topic: Idea for FTL 2: upgrading equipment
- Replies: 7
- Views: 6483
Re: Idea for FTL 2: upgrading equipment
Other than the "buy vs. augment" choice, this is actually possible for modders in FTL 1 with sufficiently sophisticated event chains. Check out the mod "Descent Into Darkness" for a glimpse at what really skilled dudes can accomplish. (Note that I'm only barely being serious. &qu...
- Tue Apr 30, 2013 11:55 pm
- Forum: Working Mods
- Topic: [Ship] Rebel Light Cruiser V1.0
- Replies: 18
- Views: 20827
Re: [Ship] Rebel Light Cruiser V1.0
JeffTheBoardingDrone wrote:Thanks! Over the weekend I was messing around with splicing more rebel ships, and might have a next one - if I do it will use the Balanced Arsenal. The link will be added to the topic.
If you're a solid splicer, I might have work for you - I *hate* sprite work. PM me if you want.
- Tue Apr 30, 2013 11:52 pm
- Forum: Working Mods
- Topic: Balanced Arsenal Mod 1.2/1.12b
- Replies: 61
- Views: 93415
Re: Balanced Arsenal Mod 1.1/1.1b
+1 for your counterhacking idea. Smartly done.
- Tue Apr 30, 2013 7:42 pm
- Forum: Working Mods
- Topic: [MOD] Starcraft Conversion v0.5: 18 new ships!
- Replies: 58
- Views: 119257
Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
> data/blueprints.xml.append ! <!-- No other dashes should touch. --> ! <title...>...</ship> ! <title...>...</type> ! <tooltip...>...</desc> ! <speed...>...</image> ! Fix this and try again: mismatched tag: line 685, column 3 ~ ~ ~ ~ ~ </medbat> ~ ~ ~ ~ ~ I keep getting this when I try to add it in...
- Tue Apr 30, 2013 7:31 pm
- Forum: Working Mods
- Topic: [MOD][NEW RELEASE] Sonata 7a TC
- Replies: 139
- Views: 137543
Re: [MOD][RELEASED] Sonata 7 TC
Welcome back to Sonata! The mod where the starter ships aren't OP - the enemy has the same weapons that you do! After a long hiatus, I'm proud to report that I'll be releasing Sonata 7a on ModDB tonight. Ripped straight from the readme, here's the changelog: 7a - Restored boss dev work to /alpha - F...
- Mon Apr 29, 2013 6:30 pm
- Forum: Working Mods
- Topic: [MOD] Incursor Cruiser (v0.9c)
- Replies: 56
- Views: 80820
Re: [MOD] Incursor Cruiser (v0.9c)
Kieve wrote:DryEagle wrote:kieve lives! welcome back man
Thank youNever died, just had other things on my plate. Still don't have much time to dedicate to Incursion right now, but hopefully in a couple weeks I can pick up some of where I left off.
Hey, welcome back man! I just un-pariah'd, myself
