Search found 173 matches
- Tue Jul 02, 2013 7:39 pm
- Forum: Mod Development
- Topic: developing a ship mod.
- Replies: 5
- Views: 4125
Re: developing a ship mod.
Superluminal.
- Tue Jul 02, 2013 7:32 pm
- Forum: Mod Development
- Topic: [REQUEST] The Flying Fortress ship
- Replies: 14
- Views: 8652
Re: [REQUEST] The Flying Fortress ship
Alright, I'd like to make a request for a ship. If you ever played Sonic the Hedgehog 2, you'd recognize this, but anyways- The ship should look like this- http://imgur.com/b4YRe4c Here's the rooms- (All the ones that aren't basic will be empty rooms) http://imgur.com/yfC7Na8 If anyone is good with...
- Fri Jun 14, 2013 3:33 pm
- Forum: Mod Development
- Topic: I want to mod the GUI
- Replies: 5
- Views: 3621
Re: I want to mod the GUI
So, even if you can push the weapons to level 10, and rework the grid to contain 10 rows instead of 8, there is no way you will print Level 9 and Level 10 info in it, 1) due to lack of textboxes for those two 2) due to descriptions being hardcoded (though sometimes available) 3) due to inability to ...
- Fri Jun 14, 2013 3:31 pm
- Forum: Mod Development
- Topic: [Unsolved] Image Issues
- Replies: 22
- Views: 13036
Re: Weapon Issues
Besides, u can just test it if u are not sure, with 10 u will see u ignite fire at the same reate as 100, meaning, a value bigger than 10 will be just 10. I'd very much object to this preposition... "just behaving like it's the same" is way different than "everything over 10 will jus...
- Fri Jun 14, 2013 3:28 pm
- Forum: Mod Development
- Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
- Replies: 1169
- Views: 1085426
Re: Can't get it to work
I { installed } { the file } but when I try to { open it } it gives me { another zip file } and when I open that it { clones the second file }. I may just be missing something obvious but I can't { find it } and I really want to play with some of the mods, please help I don't understand the bold pa...
- Tue Jun 04, 2013 6:15 pm
- Forum: Mod Development
- Topic: Drones, wat the heck "dodge" means?
- Replies: 9
- Views: 5441
Re: Drones, wat the heck "dodge" means?
The value is pretty self-descriptive. It's simply the elusive nature of 'dodge' that makes it hard to pin down.
But for what it's worth - this value makes the drone dodge attacks that can kill drones with expressed percentage. Much like the 'dodge' your ship has.
But for what it's worth - this value makes the drone dodge attacks that can kill drones with expressed percentage. Much like the 'dodge' your ship has.
- Tue Jun 04, 2013 5:53 pm
- Forum: Working Mods
- Topic: Old modders
- Replies: 27
- Views: 17112
Re: Old modders
I thank you and the community for downloading my mods; I've made over $7 in adf.ly! :D Which is why I don't really like you... DryEagle is 'retired' now, his last ship was Escort Duty . It makes me sad. New modders like us have to pick up where they left off! Not really 'pick up', more like "r...
- Sat Jun 01, 2013 4:41 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 305458
Re: [MOD][WIP] FTL: Overdrive
EDIT: In response to your question about code, I'm also fluent in C and C++. Pointers and manual memory management are potent tools, but they can be tricky to use. I've crashed many a computer in trying to get C programs to work. headshake.jpg Here's an idea - why don't you run daily scrum meetings...
- Wed May 29, 2013 7:22 pm
- Forum: Mod Development
- Topic: Fight Stations: No engines/piloting?
- Replies: 37
- Views: 26002
Re: Fight Stations: No engines/piloting?
You've got permission to use any of my stuff as you please, for sure
when I did it, Kieve got really butthurt. then again, i wasn't as nice about asking for permissions as you are.

- Tue May 28, 2013 5:33 pm
- Forum: Mod Development
- Topic: Fight Stations: No engines/piloting?
- Replies: 37
- Views: 26002
Re: Fight Stations: No engines/piloting?
People here generally aren't cool with people releasing 'compilations' containing their work. I know, i almost got banned for it.