Search found 7 matches
- Sun May 25, 2014 4:29 pm
- Forum: Discussion
- Topic: Android Port
- Replies: 118
- Views: 182219
Re: Android Port
I too would buy the game again for my phone if there was an Android version released. My Huawei has plenty of processing power to run it. Looked it up 6 months back and saw no information about it. Is there any possibility in the near future? any comments from the developers regarding android ports?
- Fri Nov 02, 2012 10:37 am
- Forum: Discussion
- Topic: Power Generators...
- Replies: 32
- Views: 24234
Re: Power Generators...
Heh... good thing I searched before posting my new original suggestion... I would like to see some kind of implementation of the reactor room with a console operator. After scanning this thread, the best ideas I think to balance in my view would be like this: 1 hitpoint = 1 power bar Room should hav...
- Fri Nov 02, 2012 9:26 am
- Forum: Discussion
- Topic: Suggestion: Tie showing beacon paths into sensor upgrades.
- Replies: 11
- Views: 8278
Re: Suggestion: Tie showing beacon paths into sensor upgrade
I agree. Since I found that option it has not been switched off. I did kinda think at the time that it ought to be tied to the easy/normal setting rather than being optional. I also think sensors are a bit weak, being able to see enemy crew is good and creates some minor tactical opportunities regar...
- Thu Nov 01, 2012 8:27 am
- Forum: Discussion
- Topic: Man the Drone System!
- Replies: 5
- Views: 5091
Re: Man the Drone System!
I like it. I would also have sensors to be manned possibly, though that would require a reworking of racial bonuses (slugs) so that their advantages are given to a skilled sensor op. Possible active effects to include in ship auto sentry guns and force fields (for fires & doors) - would make boa...
- Fri Oct 26, 2012 12:00 pm
- Forum: Discussion
- Topic: What The Actual F*CK were you thinking?
- Replies: 46
- Views: 34152
Re: What The Actual F*CK were you thinking?
I have 40hrs on steam so far, and I have got to the rebel Flagship twice. The first time I died very quickly, The second time I easily beat phase 1, and got it to about half hull on phase 2. I had been neglecting engines, as my weaponry (Heavy laser III, Ion blast III, Heavy laser II) collectively t...
- Mon Oct 22, 2012 3:51 pm
- Forum: Discussion
- Topic: Greetings! + Suggestion form a nooob.
- Replies: 3
- Views: 2783
Re: Greetings! + Suggestion form a nooob.
HA! thanks folks I hadn't thought of that. Only 18hrs and counting so far... I should have rotated the crews one by one, derpy derp derp. Yep, no need to change the way it works, as stated attackers suffer the same penalty for leaving before the damage is complete. Fair is fair. It did actually give...
- Mon Oct 22, 2012 2:33 pm
- Forum: Discussion
- Topic: Greetings! + Suggestion form a nooob.
- Replies: 3
- Views: 2783
Greetings! + Suggestion form a nooob.
Hello everyone, Greetings from deepest darkest mid Wales. I'm obviously new to this forum, as this is my first post. I recently acquired FTL from steam (probably would've got it through GOG or the producers if I hadn't been too excited to check its status regarding retail options) I don't mind steam...