Search found 23 matches

by Macil2018
Tue Mar 18, 2014 1:00 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 446477

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

Never thought of it that way, good thing to point out though. I had no idea o2 was rendered below interior (which seams like an odd mechanic for the game to me honestly). Perhaps they'l reconsider this (although unlikely) for future releases. I truly believe FTL is lacking tons of details when it co...
by Macil2018
Sun Mar 16, 2014 1:38 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 446477

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

So, I tried re-assigning the glows and it still seems hazy. I'm not sure what else I could be doing wrong.
by Macil2018
Sat Mar 15, 2014 8:11 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 446477

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

Would I have to set that? I'm not modifying a preexisting ship. I would assume the glows would already be there. I didn't have to set the gibs, shields, cloak, etc?
by Macil2018
Sat Mar 15, 2014 6:25 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 446477

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

Man! That's too bad! I've been working all day on these interior shots. =( And what gives with the bleached out color after I've exported my project? The final product looks like someone took and raised the gamma all the way up, you can barely tell what it looks like. http://s30.postimg.org/3nr5hauo...
by Macil2018
Sat Mar 15, 2014 12:38 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 446477

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

Is it possible to add interior artwork to non-system rooms? Or system rooms like the Teleporter? I've always felt FTL ships were lacking detail on the inside. I have some really great interior ideas and Superluminal is not letting me add them. =(
by Macil2018
Wed Mar 12, 2014 10:11 pm
Forum: Discussion
Topic: Favorite Mod Combination?
Replies: 3
Views: 2819

Favorite Mod Combination?

I'm relatively new to playing with mods for FTL. I was wondering, what combinations of mods is everyone's favorites? Which do you recommend to play with at one time and/or individually?
by Macil2018
Wed Feb 26, 2014 4:47 pm
Forum: Discussion
Topic: Ship Specific Bonuses
Replies: 2
Views: 2463

Ship Specific Bonuses

Apologies if this has been discussed a million times over before, I don't browse these forums too often. =) But I was wondering today while playing FTL. One of FTL's largest flaws with ships is that there is almost nothing that makes them all special or unique. Maybe this is just something that keep...
by Macil2018
Tue Feb 11, 2014 2:39 am
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 192311

Re: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle System

I would like to help with the cloak button problem. Is there a way to obtain the original artwork from the game to modify by chance? My reverse engineering skill is somewhat lacking. =)
by Macil2018
Fri Sep 06, 2013 9:05 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1040928

Re: [MOD][WIP] FTL Infinite Space

My game keeps crashing when right after I try to start the game from the hanger view. Did I get a bugged version or something?
by Macil2018
Fri Jan 11, 2013 5:57 pm
Forum: Working Mods
Topic: How to reinstall mods after FTL upgrade (Updated - 9/22/13)
Replies: 15
Views: 77337

Re: How to reinstall mods after an FTL upgrade

I've thought about an uninstall and reinstall, I am worried (I mean, not that this matters to terribly much), but will doing so reset my in-game achievements?