Search found 23 matches
- Tue Mar 18, 2014 1:00 am
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 487070
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Never thought of it that way, good thing to point out though. I had no idea o2 was rendered below interior (which seams like an odd mechanic for the game to me honestly). Perhaps they'l reconsider this (although unlikely) for future releases. I truly believe FTL is lacking tons of details when it co...
- Sun Mar 16, 2014 1:38 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 487070
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
So, I tried re-assigning the glows and it still seems hazy. I'm not sure what else I could be doing wrong.
- Sat Mar 15, 2014 8:11 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 487070
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Would I have to set that? I'm not modifying a preexisting ship. I would assume the glows would already be there. I didn't have to set the gibs, shields, cloak, etc?
- Sat Mar 15, 2014 6:25 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 487070
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Man! That's too bad! I've been working all day on these interior shots. =( And what gives with the bleached out color after I've exported my project? The final product looks like someone took and raised the gamma all the way up, you can barely tell what it looks like. http://s30.postimg.org/3nr5hauo...
- Sat Mar 15, 2014 12:38 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 487070
Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22
Is it possible to add interior artwork to non-system rooms? Or system rooms like the Teleporter? I've always felt FTL ships were lacking detail on the inside. I have some really great interior ideas and Superluminal is not letting me add them. =(
- Wed Mar 12, 2014 10:11 pm
- Forum: Discussion
- Topic: Favorite Mod Combination?
- Replies: 3
- Views: 3117
Favorite Mod Combination?
I'm relatively new to playing with mods for FTL. I was wondering, what combinations of mods is everyone's favorites? Which do you recommend to play with at one time and/or individually?
- Wed Feb 26, 2014 4:47 pm
- Forum: Discussion
- Topic: Ship Specific Bonuses
- Replies: 2
- Views: 2690
Ship Specific Bonuses
Apologies if this has been discussed a million times over before, I don't browse these forums too often. =) But I was wondering today while playing FTL. One of FTL's largest flaws with ships is that there is almost nothing that makes them all special or unique. Maybe this is just something that keep...
- Tue Feb 11, 2014 2:39 am
- Forum: Working Mods
- Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
- Replies: 85
- Views: 197691
Re: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle System
I would like to help with the cloak button problem. Is there a way to obtain the original artwork from the game to modify by chance? My reverse engineering skill is somewhat lacking. =)
- Fri Sep 06, 2013 9:05 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL Infinite Space
- Replies: 1049
- Views: 1101783
Re: [MOD][WIP] FTL Infinite Space
My game keeps crashing when right after I try to start the game from the hanger view. Did I get a bugged version or something?
- Fri Jan 11, 2013 5:57 pm
- Forum: Working Mods
- Topic: How to reinstall mods after FTL upgrade (Updated - 9/22/13)
- Replies: 15
- Views: 80377
Re: How to reinstall mods after an FTL upgrade
I've thought about an uninstall and reinstall, I am worried (I mean, not that this matters to terribly much), but will doing so reset my in-game achievements?