Search found 152 matches

by curithwin
Sun Sep 30, 2012 8:13 am
Forum: Discussion
Topic: RPG ~ Ideas Anyone ??
Replies: 5
Views: 3149

Re: RPG ~ Ideas Anyone ??

I always try and back my crew with an ethos to stand by. One I have yet to do is the next Gen Crew style where they will Always let people go on surrendering. ;)
by curithwin
Sat Sep 29, 2012 7:24 pm
Forum: Discussion
Topic: On the topic of Modding
Replies: 41
Views: 14659

Re: On the topic of Modding

thomasfn wrote:I have mentioned several times that I will stop and discontinue the project if you want me do, albeit grudgingly.


It takes a big man to do this. Good on your for saying it.
by curithwin
Tue Sep 25, 2012 8:50 pm
Forum: Tips, Strategy & Guides
Topic: Can you beat the game without shields?
Replies: 39
Views: 23137

Re: Can you beat the game without shields?

Just finished a Stealth A, shieldless run. Got some pretty good drops along the way and a lot of scrap (total of 1900 ish). More often than not, it seems the game is all about running into as many enemies as possible to get as much scrap as possible. The more jumps, the more scrap, the better the o...
by curithwin
Tue Sep 25, 2012 4:24 pm
Forum: Discussion
Topic: [Poll] How much would you pay for DLC?
Replies: 33
Views: 17994

Re: [Poll] How much would you pay for DLC?

I would not buy little things apart but I agree with the poster above i would buy a bundle for $10-15.
by curithwin
Mon Sep 24, 2012 4:10 pm
Forum: Discussion
Topic: Power Generators...
Replies: 32
Views: 15471

Re: Power Generators...

this does infact actually make alot of sense. Of course there would be some sort of power generator. it would also make a prime target to hit. HOWEVER Which i think maybe is why they didnt put it in as an actually system as you would only target that because why would you target anything else if th...
by curithwin
Mon Sep 24, 2012 3:44 pm
Forum: Discussion
Topic: Are there any plans to expand/update FTL?
Replies: 25
Views: 13744

Re: Are there any plans to expand/update FTL?

I agree with icepick. Please, if you want more, let them have a rest. Would you like to be worked 18 hours a day for 7 days a week for months on end? I wouldn't.
by curithwin
Thu Sep 20, 2012 8:57 am
Forum: Mod Development
Topic: [MOD - WIP] Star Trek Addon
Replies: 29
Views: 34342

Re: [MOD- WIP] USS Enterprise A

Good idea. Thought I would put the med bay nearer the centre as on the deck plans it's on deck 5 just SE of the bridge... Sorry geek alert!
by curithwin
Thu Sep 20, 2012 8:53 am
Forum: Working Mods
Topic: [MOD] Somewhat Faster Than Light
Replies: 4
Views: 95514

Re: [NOD] Somewhat Faster Than Light

boa13 wrote:I suppose you wanted to put a [MOD] tag rather than a [NOD] tag? :)


I was stumped by that one too. I thought it was a Command and Conquer MOD. ;)
by curithwin
Wed Sep 19, 2012 7:10 am
Forum: Technical Support and Bugs
Topic: Extrene CPU Usage
Replies: 14
Views: 10171

Re: Extrene CPU Usage

There will be clear options for both V-Sync and Frame Limiting added to the options as soon as I have time to push out an update (hopefully within the next couple days). Sorry about this guys. Working overtime during this busy launch. I'm sure we can wait and understand the amount of work you have ...
by curithwin
Wed Sep 19, 2012 7:08 am
Forum: Discussion
Topic: Why? !!FTL!! Why?
Replies: 9
Views: 4976

Re: Why? !!FTL!! Why?

What do you mean the bosses triple fire missile system? What is that Heavy Pierce I weapon. Never seen that one before!