
Search found 152 matches
- Sun Sep 30, 2012 8:13 am
- Forum: Discussion
- Topic: RPG ~ Ideas Anyone ??
- Replies: 5
- Views: 4818
Re: RPG ~ Ideas Anyone ??
I always try and back my crew with an ethos to stand by. One I have yet to do is the next Gen Crew style where they will Always let people go on surrendering. 

- Sat Sep 29, 2012 7:24 pm
- Forum: Discussion
- Topic: On the topic of Modding
- Replies: 41
- Views: 24331
Re: On the topic of Modding
thomasfn wrote:I have mentioned several times that I will stop and discontinue the project if you want me do, albeit grudgingly.
It takes a big man to do this. Good on your for saying it.
- Tue Sep 25, 2012 8:50 pm
- Forum: Tips, Strategy & Guides
- Topic: Can you beat the game without shields?
- Replies: 39
- Views: 31401
Re: Can you beat the game without shields?
Just finished a Stealth A, shieldless run. Got some pretty good drops along the way and a lot of scrap (total of 1900 ish). More often than not, it seems the game is all about running into as many enemies as possible to get as much scrap as possible. The more jumps, the more scrap, the better the o...
- Tue Sep 25, 2012 4:24 pm
- Forum: Discussion
- Topic: [Poll] How much would you pay for DLC?
- Replies: 33
- Views: 25668
Re: [Poll] How much would you pay for DLC?
I would not buy little things apart but I agree with the poster above i would buy a bundle for $10-15.
- Mon Sep 24, 2012 4:10 pm
- Forum: Discussion
- Topic: Power Generators...
- Replies: 32
- Views: 23239
Re: Power Generators...
this does infact actually make alot of sense. Of course there would be some sort of power generator. it would also make a prime target to hit. HOWEVER Which i think maybe is why they didnt put it in as an actually system as you would only target that because why would you target anything else if th...
- Mon Sep 24, 2012 3:44 pm
- Forum: Discussion
- Topic: Are there any plans to expand/update FTL?
- Replies: 25
- Views: 19702
Re: Are there any plans to expand/update FTL?
I agree with icepick. Please, if you want more, let them have a rest. Would you like to be worked 18 hours a day for 7 days a week for months on end? I wouldn't.
- Thu Sep 20, 2012 8:57 am
- Forum: Mod Development
- Topic: [MOD - WIP] Star Trek Addon
- Replies: 29
- Views: 41141
Re: [MOD- WIP] USS Enterprise A
Good idea. Thought I would put the med bay nearer the centre as on the deck plans it's on deck 5 just SE of the bridge... Sorry geek alert!
- Thu Sep 20, 2012 8:53 am
- Forum: Working Mods
- Topic: [MOD] Somewhat Faster Than Light
- Replies: 4
- Views: 97462
Re: [NOD] Somewhat Faster Than Light
boa13 wrote:I suppose you wanted to put a [MOD] tag rather than a [NOD] tag?
I was stumped by that one too. I thought it was a Command and Conquer MOD.

- Wed Sep 19, 2012 7:10 am
- Forum: Technical Support and Bugs
- Topic: Extrene CPU Usage
- Replies: 14
- Views: 13888
Re: Extrene CPU Usage
There will be clear options for both V-Sync and Frame Limiting added to the options as soon as I have time to push out an update (hopefully within the next couple days). Sorry about this guys. Working overtime during this busy launch. I'm sure we can wait and understand the amount of work you have ...
- Wed Sep 19, 2012 7:08 am
- Forum: Discussion
- Topic: Why? !!FTL!! Why?
- Replies: 9
- Views: 7467
Re: Why? !!FTL!! Why?
What do you mean the bosses triple fire missile system? What is that Heavy Pierce I weapon. Never seen that one before!