Search found 245 matches

by DrkTemplar
Wed Mar 12, 2014 5:02 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 75863

Re: [MOD][WIP]Infinite Space 2

Oh hello! We thought you where dead! Haha, not dead! I think it's great you guys are continuing IS, I wish I would have completed it, but things don't always work out. If you have any questions about anything that was left undone feel free to send me a PM. If you guys were interested, I would consi...
by DrkTemplar
Tue Mar 11, 2014 11:08 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 75863

Re: [MOD][WIP]Infinite Space 2

Awesome!
by DrkTemplar
Sat Oct 12, 2013 8:39 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

@Zandorum, my focus for IS is to finish it. I don't have a lot of time to work on this right now. @Magor, your engines and shields are used to determine a boss fight. @CanadianWolvie, Thank you for your feedback! FYI, I'm still here, and working on another release. Sorry I can't give a expected date...
by DrkTemplar
Tue Oct 01, 2013 9:13 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

@ kartoFlane, using your framework makes it so multiple mods can alter the start event?

@fundeath712, sorry no donation link, you'll just have to keep your money :o

@ Mizzick, I don't believe there is a way to do this with the current modding capabilities.
by DrkTemplar
Sun Sep 29, 2013 10:35 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

I have been playing in a Kessie-B for a few sectors by now. It is a fine experience, never before I thought a good engine and cloak can make such a huge difference in defence. But the Pirate battleship is so irritating! It has absolutely no weakness! Yes, I can avoid the ion drone and the vast ammo...
by DrkTemplar
Sun Sep 29, 2013 10:25 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

What is FTL Infinite Space? Unlimited Sectors Upon Reaching the End Beacon of the sector, your ship will automatically jump to a new randomized Deep Space sector. Mind if i call this Bullshit? I wouldn't consider going through the 'Secret Sector' a hundred times any more fun then game abruptly endi...
by DrkTemplar
Sun Sep 29, 2013 10:18 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

Ah alright. And all I really honestly did was add in: Disable Fleet - Author: aedyr to my list of active mods. But it conflicts with a few scripts in the Infinate space mod. Granted it's only like two if that, it's still kinda hacky at the start. After that it seems fine. I haven't extensively play...
by DrkTemplar
Fri Sep 27, 2013 8:54 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

@Zanoko, do you mean the pursuit? The current build hasn't removed/updated events that mention the fleet, and if any one of those alters the pursuit that might be an issue. However, when entering a new sector the pursuit should be reduced by a significant amount. What is this hack you are referring ...
by DrkTemplar
Fri Sep 27, 2013 7:10 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

@UltraMantis, the latest version should be compatible now.
by DrkTemplar
Thu Sep 26, 2013 10:27 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 849518

Re: [MOD][WIP] FTL Infinite Space

@kartoFlane, Thanks for your help. I fixed the mentioned errors. @Estel, I don't know if Infinite Space will ever merge in the content from CE. I had originally wanted to do it in a layered fashion that would allow CE to continue to develop without having to update IS. Essentially I would just load ...