Search found 4 matches

by meltrg
Mon Feb 03, 2020 2:13 pm
Forum: Working Mods
Topic: [Expansion] Hive War v1.1.0
Replies: 35
Views: 25150

Re: [Expansion] Hive War v1.0.5

Hi, definitely one of the greats of ITB modding that I've seen. Though I'm getting an error for this version.. mods/HiveWar/scripts/init.lua:256: attempt to perform arithmetic on field 'HW_MaxPower' (a nil value) I backread on the thread and looks like it was an error before. Rolling back to v1.0.4...
by meltrg
Mon Jan 06, 2020 10:06 am
Forum: Working Mods
Topic: [Squad] Mecha Ronin v0.07
Replies: 5
Views: 12262

Re: [Squad] Mecha Ronin v0.02

My game and mod loader are the latest. After I unlocked the rest squads, this mod started to work. Not sure why, but unlike your other mods, it seems this mod crashes the game when no squad is unlocked.
Anyway, I'm glad to play your nice mod! Thank you very much.
by meltrg
Tue Dec 31, 2019 5:56 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 15688

Re: [Squad] Hydro Leviathans v0.04

Awesome mod!
Just one suggestion - how about adding fire-quenching effect to water-related attacks?
by meltrg
Tue Dec 31, 2019 5:50 pm
Forum: Working Mods
Topic: [Squad] Mecha Ronin v0.07
Replies: 5
Views: 12262

Re: [Squad] Mecha Ronin v0.02

Thanks for your fantastic work. I tried all of your squad mods, and two of them failed to work. Hydro Leviathan's error could be fixed by adding a parameter to the lua function, whereas Mecha Ronin just crashes the game and leaves no log (even with the log file option at the mod loader turned on). I...