Search found 17 matches

by Engi-nious
Thu Mar 05, 2020 1:43 am
Forum: Mod Development
Topic: [WIP] Shells - new race
Replies: 2
Views: 2603

Re: [WIP] Shells - new race

If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.
by Engi-nious
Mon Jan 20, 2020 12:05 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 218
Views: 821111

Re: Master Mod List - Advanced Edition

My idea was for an OP mod based on the Federation A. Since the artillery use one system slot, I wanted a mod that gave you an extra system slot. For balance, it would not allow you to have teleportation. The ship would be a pure gunship, and as such it would allow up to 16 power bars in weapons and...
by Engi-nious
Sun Jan 12, 2020 2:06 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 218
Views: 821111

Re: Master Mod List - Advanced Edition

Are there any modders still on this game? I have a idea for one but do not have the knowledge/ability to do it. I would appreciate help. :) I do a bit of modding in free time, but don't currently have a way to distribute my .ftl files. I don't really do commissions, but would be interested to hear ...
by Engi-nious
Sat Jan 04, 2020 12:05 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 39
Views: 21814

Re: [HARD-CODED] FTL: Hyperspace

I’ve got a stupid Mac so can’t play around with this at all but the first thing that popped into my mind was to create the most illusive race of all. GIANT Alien Spiders!!! Would have done this if I was a spriter. I think it would be epic if there was an event where they invaded your ship - I am im...
by Engi-nious
Sat Dec 28, 2019 12:47 am
Forum: Mod Development
Topic: Orchids - new race
Replies: 5
Views: 3240

Re: Orchids - new race

Hyperspace just got an update that should allow for an Oxygen Change Multiplier - with it + a small fix or two you can probably get the oxygen gimmick working now (although it sounds like it's still a touch buggy).
by Engi-nious
Sat Dec 28, 2019 12:45 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 39
Views: 21814

Re: [HARD-CODED] FTL: Hyperspace

I just checked it out. This error appears in 1.6.12, but does not appear in 1.6.9. Can confirm that the issue I was previously having was solely because I had an incompatible version of FTL - so Metro, you need to double check that you have 1.6.9 installed. Personally, I am looking forward to messi...
by Engi-nious
Fri Dec 20, 2019 2:36 am
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 1788

Re: [Weapon Mini-Pack] Winter Weapon Wonderland

Is there a download link for this mod? I can't believe I forgot that! Thanks for pointing it out, I edited the op. so these are in shops or there a ship where some are armedo n them, just wondering The weapons do appear in shops, and I made most of them pretty common since there are so few of them....
by Engi-nious
Fri Dec 13, 2019 12:46 am
Forum: Mod Development
Topic: [QUESTION] Less than 14, and not exactly 10?
Replies: 6
Views: 2439

Re: [QUESTION] Less than 14, and not exactly 10?

If I haven't specified where a system goes and try to buy it anyway that's bound to cause a crash. I just want to clarify, that is not the case. If you try to buy a system on a ship where said system has not been assigned on the ship, it doesn't break the game at all. The only problem is that it wi...
by Engi-nious
Thu Dec 12, 2019 8:22 am
Forum: Mod Development
Topic: [QUESTION] Less than 14, and not exactly 10?
Replies: 6
Views: 2439

Re: [QUESTION] Less than 14, and not exactly 10?

You can make a ship that has a maximum of systems already at the start, then it cannot install new ones. That's true, but then wouldn't I need at least 8 systems? To my knowledge there is no way of reducing that cap, so a player ship can have, say, six rooms in total without requiring store tweaks....
by Engi-nious
Thu Dec 12, 2019 8:03 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 472252

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

bamalf wrote:This is not possible since it is a hardcode thing.

Well, that's just fantastic.
Thanks anyway tho