Search found 10 matches

by maymoToTheBone
Sat Dec 28, 2019 12:10 am
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 989

Re: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1

Thank you, I'm glad you like it!
by maymoToTheBone
Sat Dec 21, 2019 12:54 am
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 989

Re: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1

You will also (I think?) need to edit dlcBlueprintsOverwrite.xml for them to work in advanced edition. And the Lanius ships have their blueprintList in dlcBlueprints.xml, unlike the other races. Thank you so much! I only knew about autoBluprints.xml, so I was wondering why my weapons weren't showin...
by maymoToTheBone
Tue Dec 17, 2019 2:01 am
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 989

Re: [Weapon Mini-Pack] Winter Weapon Wonderland

Is there a download link for this mod? I can't believe I forgot that! Thanks for pointing it out, I edited the op. so these are in shops or there a ship where some are armedo n them, just wondering The weapons do appear in shops, and I made most of them pretty common since there are so few of them....
by maymoToTheBone
Mon Dec 16, 2019 7:08 pm
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 989

[Weapon Mini-Pack] Winter Weapon Wonderland v1.1

Allow me to present my first mod: Winter Weapon Wonderland! This mod contains 5 new winter/Christmas themed weapons: 2 different lasers from Vanilla with Christmas lights strung on, a turkey bomb, a snowball cannon, and a Red Ryder BB gun from A Christmas Story. Download v1.1 here Update v1.1 12/20/...
by maymoToTheBone
Sat Dec 14, 2019 6:58 am
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 198
Views: 153068

Re: [OVERHAUL] Arsenal+ English Translation

I'm not aware of any specifically for Arsenal, but you might be able to use the developer console from Hyperspace. I haven't tried to get modded weapons using that but I'm guessing it would work.
by maymoToTheBone
Mon Dec 09, 2019 5:13 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 25
Views: 12876

Re: [HARD-CODED] FTL: Hyperspace

I've done some messing around with crew races(but I haven't finished one yet), so hopefully I can help a little. There are 3 xml files a race needs in order to show up and have unique stats: hyperspace.xml.append, blueprints.xml.append, and animations.xml.append. It seems to me that the only way the...
by maymoToTheBone
Sun Dec 08, 2019 2:17 am
Forum: Working Mods
Topic: [SHIPS PACK] 56 Arsenal ships for CE v1.0
Replies: 2
Views: 1124

Re: [SHIPS PACK] 56 Arsenal ships for CE v1.0

I've done a few runs with these, and I love it! I played Arsenal for the first time recently, and I was hoping someone would make those ship packs compatible with Hyperspace. I only wish it didn't require Infinite Loot though, because it would be nice to be able to use these ships with in a wider va...
by maymoToTheBone
Sat Nov 16, 2019 4:20 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 432803

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I'm new to modding, and I'm trying to make a weapon that can pop shield bubbles to allow other projectiles through, but doesn't do any hull damage. Is this possible? I have tried setting the normal damage to 0.5, as well as setting normal damage to 0 with system damage at 1, but neither of these wor...
by maymoToTheBone
Tue Nov 12, 2019 4:51 pm
Forum: Mod Development
Topic: Orchids - new race
Replies: 5
Views: 1763

Re: Orchids - new race

Ah, that makes sense. I guess I forgot it's in the development forum. It's still perfectly playable, I just run out of missiles quickly lol
by maymoToTheBone
Tue Nov 12, 2019 6:53 am
Forum: Mod Development
Topic: Orchids - new race
Replies: 5
Views: 1763

Re: Orchids - new race

I have played a couple runs with this mod, and I love it! The design and theme are really interesting and fit the base game pretty well. The events are really cool also, especially the one in the botanical museum(or whatever it's called). I have been having a couple issues, though I'm not sure if th...