Search found 7 matches

by CaptainC
Sat Nov 23, 2019 6:01 pm
Forum: Discussion
Topic: What things do you hate to see an enemy ship have equipped???
Replies: 1
Views: 3232

Re: What things do you hate to see an enemy ship have equipped???

My least favorite is when I start playing as Stealth A or B and I encounter something with a Beam drone. I don't have strong enough engines or cloaking yet to escape, and I don't have shields to avoid damage. My second most hated type of event has to be anything with a pulsar. Whenever I encounter o...
by CaptainC
Fri Oct 04, 2019 7:48 pm
Forum: Mod Development
Topic: How to Force Reskins on New Crewmen
Replies: 2
Views: 3552

Re: How to Force Reskins on New Crewmen

Someone already made something that allows you to make custom crew, it's called FTL: Hyperspace. Not sure if they can change in the middle of the game though. I hadn't heard that they had finally made this possible until you just told me. Thank you for the reply! I will definitely by using this in ...
by CaptainC
Sat Sep 21, 2019 1:09 am
Forum: Mod Development
Topic: How to Force Reskins on New Crewmen
Replies: 2
Views: 3552

How to Force Reskins on New Crewmen

I just tested the possibility of forcibly changing the sprites of crewmen mid-game. I don't know if this is just an obvious idea and everyone knows about it already, but it is possible to change the sprites of newly-generated crewmen without changing those of your own crew. Previously, all that you ...
by CaptainC
Mon Aug 19, 2019 9:41 pm
Forum: Mod Development
Topic: Game to have a pause button on the screen
Replies: 1
Views: 4520

Re: Game to have a pause button on the screen

Hello! I'm sure this is very late now, but I believe that you deserve an answer. Modding capabilities for FTL are generally limited to a file called "ftl.dat," which contains all graphics, event data, ship data, weapons and augment values, and sounds. Everything outside of that, to my know...
by CaptainC
Mon Aug 19, 2019 5:14 pm
Forum: Discussion
Topic: Tips from here?
Replies: 0
Views: 1348

Re: Tips from here?

Hello! I hope that this reply isn't a bit too late for you, but I think I can help a little bit. 1. When you can, get a second layer of shields. Shields are good; shields are your best friend. More investment in shields early on protects you from enemy weapons, which in turn protects your hull and p...
by CaptainC
Mon Aug 19, 2019 5:04 pm
Forum: Discussion
Topic: Difficulty Elements
Replies: 1
Views: 1244

Re: Difficulty Elements

Hello! I'm sure that this reply is a little bit too late, but I suggest searching through the Completed Mod threads on the FTL forums to find more specific challenges. I don't believe that what you asked for in particular exists or will exist any time soon, but perhaps mods exist which would satisfy...
by CaptainC
Mon Aug 19, 2019 3:10 pm
Forum: Mod Development
Topic: Question about enemy ships
Replies: 0
Views: 1811

Question about enemy ships

Hello! This may be a stupid question, because I am very new to modding. I had the idea to create a hostile space whale as an enemy ship in a nebula. At a certain hull point value, the game would intend to use the ship's surrender event, which would reveal that the space whale was actually mechanical...