Search found 76 matches
- Thu Mar 27, 2014 3:16 pm
- Forum: Working Mods
- Topic: [SHIP] The Maya and The Eclipse
- Replies: 10
- Views: 12619
Re: [SHIP] The Maya and The Eclipse
First off, thank you for making and sharing this mod, Scumlord. Some impressions I'd like to share. The type b is okay although I don't exactly like ships that feature 4 pad tp's because they make the game way too easy. The type a, however, is just wrong design imo. By giving only 10 missiles (5 sho...
- Sat Mar 22, 2014 2:47 pm
- Forum: Discussion
- Topic: 22 minute inverview + AE gameplay at GDC 2014
- Replies: 8
- Views: 8156
- Sat Mar 22, 2014 1:48 am
- Forum: Working Mods
- Topic: [MODDING] Ship: Duality Cruiser & Merchant Cruiser
- Replies: 40
- Views: 67111
Re: [MODDING] Ship: Duality Cruiser & Merchant Cruiser
Very nice ship! Thanks, Zaratustra! There is just one minor benign bug though (not sure if everyone is having the same problem...didn't bother to check other posts sorry): Every time I had visitors at the back of the ship they would do absolutely nothing whenever they landed on an empty (systemless)...
- Sun Mar 16, 2014 9:25 pm
- Forum: Working Mods
- Topic: [MOD] The Buffalo
- Replies: 13
- Views: 22748
Re: [MOD] The Buffalo
Nice ship. Thanks for sharing it! However, there is something rotten in the state of denmark. The weapons are not mounted on the ship but rather floating around her back. Also the Rebel Riggers' images were rotated 90 degrees clockwise (i.e their backs facing my ship) I got this weird glitch as well...
- Sun Mar 16, 2014 1:17 pm
- Forum: Working Mods
- Topic: [MOD] Rebel Flagship Prototype
- Replies: 52
- Views: 81191
Re: [MOD] Rebel Flagship Prototype
Nice ship. A bit op imo, but hey. Thanks for sharing it!
Ps: you should definitely put a warning here regarding the artillery beam. That thing almost got my ears killed the first time I fired it off.
Ps: you should definitely put a warning here regarding the artillery beam. That thing almost got my ears killed the first time I fired it off.
- Wed Feb 26, 2014 1:46 am
- Forum: Working Mods
- Topic: [SHIP] The Amber Shard
- Replies: 54
- Views: 100424
Re: [SHIP] The Amber Shard
Another great ship mod, DryEagle. Thanks! At first I was kinda scratching my head trying to realize what is this ship was capable of. I relied exclusively on the boarding drones until, iirc, sector 3. Then I got myself a teleporter, 2 aditional crew members (easy to manage once you upgrade the medba...
- Sun Feb 23, 2014 4:41 am
- Forum: Working Mods
- Topic: [Ship] The Hive - Engi Commercial Cruiser
- Replies: 9
- Views: 17068
Re: [Ship] The Hive - Engi Commercial Cruiser
Very nice ship, Drakon. Thanks! I really liked the idea of having to rely on your Def. Drone II as a makeshift shield. Had a lot of fun playing with it. Got steamrolled by the second stage of the boss :( Now for a piece of criticism/suggestion: I think 4 weapon slots would be nice for this ship beca...
- Sat Feb 22, 2014 6:19 am
- Forum: Working Mods
- Topic: [Ship] Engi Shortbread
- Replies: 13
- Views: 18256
Re: [Ship] Engi Shortbread
Thanks, ericrumor. This ship is helping me in getting to know myself. I never knew I was the kind of guy who would bash a keyboard into pieces out of pure anger and frustration. I needed a new keyboard anyway.
Eight tries. Eight failures.
I'm not giving up on the Engi Shortbread.
Eight tries. Eight failures.
I'm not giving up on the Engi Shortbread.
- Sat Feb 22, 2014 6:09 am
- Forum: Working Mods
- Topic: [SHIP] The Derelict
- Replies: 25
- Views: 31622
Re: [SHIP] The Derelict
Another great ship mod, Lemmonade! Thanks again. Had a pretty rocky victorious run with it and ended up having to resort to a somewhat unorthodoxy strategy (for this ship at least). I've managed to keep three non-ghost crew members alive (1 engis 1 mantis 1 human) inside the medbay for about 2 secto...
- Sun Feb 16, 2014 4:09 am
- Forum: Working Mods
- Topic: [SHIP] The Kraken
- Replies: 17
- Views: 22409
Re: [SHIP] The Kraken
Very good ship mod in every aspect, Lemmonade. One of the best I've played so far. Thanks for making it and thanks for not making it OP! One very, very minor bug though: if the defense drone happens to be passing by the ship's stern in its orbital path it won't shoot incoming missiles at all thus cr...