Search found 66 matches

by tosx
Thu Jun 20, 2019 10:37 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.4
Replies: 22
Views: 13174

Re: [Enemies] Bots'n'Bugs v1.3.2

Figured I'd post some more Garden Psion thoughts here, rather than the Discord, so that they're easier to ignore if you choose :) Regarding 1.3.1 Garden Psion that deals "fire damage". I still haven't played it yet, as I'm in the middle of a bunch of testing runs for other stuff. My unders...
by tosx
Tue Jun 18, 2019 12:55 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.4
Replies: 22
Views: 13174

Re: [Enemies] Bots'n'Bugs v1.3.0

Cool! Just saw this and downloaded it to check it out. Noticed 2 things when the first mission started: - No zergling portraits? - 2 zergling pairs and 1 alpha zergling pair spawned; looks like the alphas didn't spread out (see screenshot below). Also, any reason you chose to go with "Zergling&...
by tosx
Sat Jun 15, 2019 9:37 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v0.13
Replies: 19
Views: 5690

Re: [Pilots] Cauldron Pilots v0.13

Added another pilot, and found/fixed (hopefully) some edge-case bugs with the two bump-based pilots. Should be a little more consistent, although you lose the effect previews.
by tosx
Wed Jun 12, 2019 1:40 am
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.06
Replies: 7
Views: 1853

Re: [Squad] Zero Dawn v0.05

Just updated the mod to v0.05; has some balance tweaks (minor Thunder Mech nerf), and custom achievements ! Thanks to Lemonymous for providing the achievement API as part of his & Djinn's Into the Wild mod. I'm still new to using it, so please let me know if you find any bugs with the achievemen...
by tosx
Mon Jun 10, 2019 12:27 pm
Forum: Working Mods
Topic: [Squad] Zero Dawn v0.06
Replies: 7
Views: 1853

Re: [Squad] Zero Dawn v0.03

Yes, it's intentional.
by tosx
Fri Jun 07, 2019 11:43 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v0.13
Replies: 19
Views: 5690

Re: [Pilots] Cauldron Pilots v0.11

Added another new pilot. Only 7 to go.
by tosx
Mon Jun 03, 2019 2:08 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v0.13
Replies: 19
Views: 5690

Re: [Pilots] Cauldron Pilots v0.09

Few new versions since last week, tuning Simon Coil's ability and fixing some things, and now another new pilot!
by tosx
Mon May 27, 2019 11:48 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v0.13
Replies: 19
Views: 5690

Re: [Pilots] Cauldron Pilots v0.06

Added another new pilot, more ability dialogue, fixed some minor typos and a minor bug.
by tosx
Mon May 27, 2019 5:24 am
Forum: Working Mods
Topic: [Squad] Mecha Ronin v0.01
Replies: 1
Views: 1108

[Squad] Mecha Ronin v0.01

Commandeered from ruthless mercenaries, these mechs are deadly at close range. https://i.imgur.com/EuMmA56.png Blade Mech Titan Katana: Charge through units, damaging them. - 2 cores: Phase through buildings and mountains when charging. - 3 cores: Increases damage by 1. Hunter Mech Pursuit Drone: D...
by tosx
Sun May 26, 2019 3:17 pm
Forum: Working Mods
Topic: [Pilots] Lost Pilots - Now with Fancy Suits™
Replies: 13
Views: 13790

Re: [Pilots] Lost Pilots - Big update! <3

Noticed what appear to be some bugs with Victoria, in Biohazard's latest video.
- Gives move to stationary player units like the Overdriver.
- Appears to malfunction on mechs with an innate 1 move; no matter how many upgrades they're given, they're completely unable to move.