Search found 107 matches

by tosx
Tue Feb 11, 2020 4:45 pm
Forum: Working Mods
Topic: [Squad] Magnetic Golems v0.03
Replies: 3
Views: 621

Re: [Squad] Magnetic Golems v0.03

Really appreciated the video! Regarding the comments: 1) Magnetite Fist upgrade: There's no good way to preview this without pre-magnetizing something in the preview, and I was more worried about that confusing players. I figure it's a pretty easy ability to understand, or to figure out in the test ...
by tosx
Fri Feb 07, 2020 4:06 am
Forum: Working Mods
Topic: [Squad] Magnetic Golems v0.03
Replies: 3
Views: 621

[Squad] Magnetic Golems v0.03

These Mechs create magnetic fields to attack the Vek and reposition themselves. https://i.imgur.com/8aIwdQN.png Magnet Mech Magnetite Fist: Magnetize and pull a target, then damage the tile adjacent to Mech. Can pull distant Magnetized units. (Pulls at range 2, then 2 damage. Magnetized units are p...
by tosx
Fri Jan 31, 2020 1:09 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 23
Views: 3324

Re: [Squad] Hydro Leviathans v0.07

:D glad to hear, and thanks for saying!
by tosx
Fri Jan 31, 2020 2:28 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 23
Views: 3324

Re: [Squad] Hydro Leviathans v0.07 / v0.08

I've gone ahead and added a provisional v0.08 mod to the download folder; changes listed in first post. I left v0.07 next to it until I get enough feedback or playtime to decide if I want to go this direction.
by tosx
Fri Jan 31, 2020 12:01 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 23
Views: 3324

Re: [Squad] Hydro Leviathans v0.07

I have no real heartburn buffing the Hydro Mech. Rithaniel, that's a fairly elegant suggestion, but I do worry it's on the strong side. With the water damage "always on" it's doing slightly less than max Prime Punch damage, but also pushing 2 additional tiles and making water. It also remo...
by tosx
Wed Jan 29, 2020 7:24 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 23
Views: 3324

Re: [Squad] Hydro Leviathans v0.07

Appreciate all the suggestions! ijocks: I like the Propeller upgrade but I wouldn't really have any heartburn removing it, either; if it almost never gets used, there's not much value in having it (other features have gone this way since early versions; the Hydro mech used to throw water it sucked u...
by tosx
Tue Jan 28, 2020 1:27 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 23
Views: 3324

Re: [Squad] Hydro Leviathans v0.07

Fair comment. I've gotten sidetracked and haven't been able to do a lot of my own runs with them recently. My main hesitation with giving them more damage is A) they have so much insta-kill capability, and B) the Cargo mech can dump things like bosses in the way of other attacks. Granted, some Vek t...
by tosx
Sun Jan 26, 2020 12:52 am
Forum: Working Mods
Topic: [Missions] Island Missions v0.06
Replies: 4
Views: 1608

Re: [Missions] Island Missions v0.03

Glad to hear :D
by tosx
Sat Jan 25, 2020 9:37 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.10
Replies: 19
Views: 13005

Re: [Squad] Eclipse v0.10

Thanks, I didn't realize that they could trigger in the previews; should be fixed.
by tosx
Sat Jan 25, 2020 8:57 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.08
Replies: 32
Views: 26032

Re: [Pilots] Cauldron Pilots v1.08

I believe that issue should be fixed. Thanks for reporting it!