Search found 82 matches

by tosx
Thu Aug 29, 2019 7:17 pm
Forum: Working Mods
Topic: [Squad] Iron Legion v0.02
Replies: 7
Views: 3799

Re: [Squad] Iron Legion v0.02

Yeah, that's a bit of a known...issue? Feature? Trying to design a deployable squad presented some tricky balance considerations. Normally, limited uses would make deployables + Silica not an issue, but that wasn't the squad I wanted. The way I currently see it, while it's a ton of flexibility, it's...
by tosx
Thu Aug 15, 2019 1:23 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.01
Replies: 27
Views: 14850

Re: [Pilots] Cauldron Pilots v1.00

Added the last pilot and the ability for some pilots to occasionally have short conversations! The mod is basically complete. I'll continue fixing typos if I find them, and I may add more conversation options in the future. Pilot mods don't seem to generate much interest, but if anyone spends time u...
by tosx
Mon Aug 12, 2019 12:54 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.01
Replies: 27
Views: 14850

Re: [Pilots] Cauldron Pilots v0.20

Slowly getting around to the last pilot. Wanted to teaser another feature that will be in the 'final' version of the mod, as discussed over on the Discord:

Image
by tosx
Sun Aug 11, 2019 3:36 pm
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.2
Replies: 13
Views: 6195

Re: [Pilot] FTL Pilots v0.1.2

It sounds like something is bugged for you (maybe you need to update the mod, or your mod loader?) because Slocknog does show a hovering image of the specific Vek that's about to spawn.
by tosx
Tue Aug 06, 2019 2:24 am
Forum: Working Mods
Topic: [Squad] Iron Legion v0.02
Replies: 7
Views: 3799

Re: [Squad] Iron Legion v0.02

I updated the squad to v0.02; nothing major, but tried to shift the balance a bit so the Carrier is doing a little less of the work.
by tosx
Mon Aug 05, 2019 9:58 pm
Forum: Mod Development
Topic: Custom pilot sprite, custom pilot ideas
Replies: 17
Views: 5766

Re: Custom pilot sprite, custom pilot ideas

Nice! Are they based on anything? That's a cool lookin' bot.
by tosx
Tue Jul 30, 2019 11:56 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 8423

Re: [Island] Into The Wild v1.1.1

Two random comments/questions for you! 1. Have you thought about making the Flood Generator cost 3 cores, and/or about making it a specific class (probably Science)? I still haven't gotten to play ItW much (my failing), but from watching others' runs, the weapon seems...very powerful. Not only does ...
by tosx
Sat Jul 27, 2019 8:45 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.01
Replies: 27
Views: 14850

Re: [Pilots] Cauldron Pilots v0.19

v0.18 had some bug fixes last week, and now v0.19 is up with the next-to-last pilot.
by tosx
Sat Jul 27, 2019 4:08 pm
Forum: Working Mods
Topic: [Squad] Iron Legion v0.02
Replies: 7
Views: 3799

Re: [Squad] Iron Legion v0.01

Awesome, thanks for the feedback! There are some tricks to get the Carrier churning out decent damage, and some other stuff I mentioned on Discord. I might eventually tweak the Guard Mech's damage upgrade to 2 damage, since you give up a crucial shield whenever you go for it, although I'm worried it...
by tosx
Sat Jul 27, 2019 4:53 am
Forum: Working Mods
Topic: [Squad] Iron Legion v0.02
Replies: 7
Views: 3799

[Squad] Iron Legion v0.02

Constructed from Old Earth war machines, these Mechs deploy drones to swarm the enemy. https://i.imgur.com/6CVrtLA.png Carrier Mech Launch Fighter: Deploy a Fighter to help in combat. Destroys existing Fighters. - 1 core: When launching, existing fighters explode, damaging adjacent non-building til...