Search found 30 matches
- Wed Aug 19, 2020 4:47 pm
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 37700
Re: Djinn's Spriting Warehouse
Man, your art is amazing. I'm trying to make sprites myself but no success until now. Do you have some tips? Hey, thanks! Sorry, haven't been around all that often, but I still check out the discord periodically. As for tips... Mostly for this game I tend to take little bits and pieces of stuff and...
- Tue Jan 07, 2020 5:49 pm
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 37700
Re: Djinn's Spriting Warehouse
Well hey, thanks! Hopefully this year I can get back into it!
- Sun Dec 22, 2019 6:39 pm
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 37700
Re: Djinn's Spriting Warehouse
Could you maybe send me the sprites for that last one? (The Big Guy and the 2 Supporting retainers) I'd greatly appreciate it! Here you go! It seems increasingly unlikely I'll have time to do much more work on it in the near future anyhow, so have at it. https://www.dropbox.com/s/6tbwrk9daeo7y07/im...
- Sun May 12, 2019 4:57 am
- Forum: Mod Development
- Topic: Help - pilot dialogue
- Replies: 2
- Views: 5754
Re: Help - pilot dialogue
Hi! First of all, it looks great! Second of all, I'm terrible at coding so I can't help! HOWEVER, if you drop into the Discord, there are a bunch of people who can and will!
- Mon May 06, 2019 10:06 am
- Forum: Working Mods
- Topic: [Squad] Zero Dawn v0.13
- Replies: 8
- Views: 16161
Re: [Squad] Zero Dawn v0.01
Jumbocarrot0 wrote:Graphics look amazing for the most part, but the Tail Mech’s head look a bit, off. It looks more like a flat disc then a head tbh.
These are all based on designs from Horizon Zero Dawn, in which the tall mech explicitly has a flat disc for a head!
- Wed Apr 03, 2019 2:36 pm
- Forum: Mod Development
- Topic: Custom pilot sprite, custom pilot ideas
- Replies: 17
- Views: 17663
Re: Custom pilot sprite, custom pilot ideas
So because mech stuff seems much easier to learn than pilot stuff, I started mucking around with it last weekend. I ended up making a sniper ability, and decided to try making a sprite to go with it. https://i.imgur.com/hxjVlM7.gif I made some notes that may eventually turn into a simple squad (no ...
- Thu Mar 21, 2019 11:48 am
- Forum: Working Mods
- Topic: [Squad] Riptide V1.0.3
- Replies: 14
- Views: 24925
Re: [Squad] Riptide
Robert Scythe wrote:Djinn, I am having trouble with your link. It states that The archive is either in unknown format or damaged. I really want to play this squad but I prefer to use your sprites for that original look and feel.
Try this one: Riptide
- Thu Mar 21, 2019 11:35 am
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 37700
Re: Djinn's Spriting Warehouse
Hey, Djinn, I have been enjoying playing Arfy's and others' mod squads that you have contributed spritework to. Awesome stuff. One thing, though, I am having trouble with your link for the Riptide squad. It states that The archive is either in unknown format or damaged. I really want to play this s...
- Wed Feb 20, 2019 5:02 pm
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 37700
Re: Djinn's Spriting Warehouse
I mentioned earlier a squad in which there's one active mech and two support mechs that can grant it extra turns. I still don't know how to CODE that, but I have the sprites ingame atleast!

Surely it can't be THAT hard! Right?
Right!?

Surely it can't be THAT hard! Right?
Right!?
- Tue Feb 19, 2019 7:52 pm
- Forum: Mod Development
- Topic: Djinn's Spriting Warehouse
- Replies: 33
- Views: 37700
Re: Djinn's Spriting Warehouse
Djinn wrote:New squad! Worked on neozoid's Neo-Machina!
Working on a crazy concept, a whole other army of plant-based Vek (in this timeline they're plants instead of bugs, okay? Chaos theory!)
So, yeah.
