Search found 13 matches

by Attackid
Wed Dec 05, 2012 11:13 am
Forum: Working Mods
Topic: [Not Mod] FTL Checkpoint for Mac
Replies: 9
Views: 12146

Re: [Not Mod] FTL Checkpoint for Mac

Sounds amazing
possible for a windows version?
by Attackid
Mon Nov 12, 2012 6:44 am
Forum: Working Mods
Topic: [MOD] Ghosts (v0.2)
Replies: 16
Views: 52575

Re: [MOD] Ghosts (v0.2)

I completely agree with you shark, however I ran into some problems and so I had to use the whole blueprints file with .append

I could fix all these problems but just don't have the time.

Cheers
by Attackid
Wed Nov 07, 2012 3:43 am
Forum: Mod Development
Topic: Any Mods to increase Crew numbers?
Replies: 15
Views: 17791

Re: Any Mods to increase Crew numbers?

You just go into the blueprints.xml go to the ship you want The Kestrel for example and find this line <crewCount amount = "3" class="human"/> change the number to anything 8 and below EDIT: yep just tested it now and works perfectly, you guys really should test things before you...
by Attackid
Mon Oct 29, 2012 10:26 am
Forum: Discussion
Topic: Apology and a possible glich?
Replies: 12
Views: 6787

Re: Apology and a possible glich?

glitch*
by Attackid
Fri Oct 19, 2012 3:32 am
Forum: Discussion
Topic: Post your WORST playthrough
Replies: 17
Views: 10296

Re: Post your WORST playthrough

died on the first beacon :)
by Attackid
Fri Oct 12, 2012 1:46 am
Forum: Mod Development
Topic: [WIP] Tablet Port
Replies: 15
Views: 13682

Re: [WIP] Tablet Port

splashtop is bad, very bad
use kainy
full customized controls
setup the mouse to make it point and click
have the spacebar right there on screen

however an actual port would be even better, keep up the great work
by Attackid
Wed Oct 10, 2012 2:33 am
Forum: Mod Development
Topic: [WIP] Tablet Port
Replies: 15
Views: 13682

Re: [WIP] Tablet Port

this project sounds great none the less,
while we wait, you can use Kainy for android to play ftl on your tablet/phone
by Attackid
Sun Oct 07, 2012 4:54 am
Forum: Mod Development
Topic: [Question]Editing the name generation
Replies: 2
Views: 2817

Re: [Question]Editing the name generation

1. Download ftldat 2. Install it 3. Place data.dat from Faster Than Light\resources folder into ftldat/mods folder 4. Run unpack_data.bat 5. Go to ftldat\mods\dev_data\data\names.xml 6. Edit the names you want 7. Save it then delete the data.dat thats there and run pack_data.bat 8. Copy the new data...
by Attackid
Sat Oct 06, 2012 3:20 am
Forum: Working Mods
Topic: [MOD] Ghosts (v0.2)
Replies: 16
Views: 52575

Re: [MOD] Ghosts (v0.2)

I opened the code and noticed you replaced the human tooltips with the ghost tooltips. Can't you just add another section for ghosts and leave the human tooltips as-is? Unless it is hard-coded for Ghosts to use the Human tooltip? I thought about that, but people might want to still play as humans. ...
by Attackid
Sat Oct 06, 2012 3:01 am
Forum: Mod Development
Topic: Multi-skinned races help?
Replies: 13
Views: 7935

Re: Multi-skinned races help?

I know you can't make new content but you can do some of what the OP is asking by editing existing content.