Search found 9 matches

by Kacpo
Mon Jun 04, 2018 4:31 pm
Forum: Discussion
Topic: Most useful crew type?
Replies: 21
Views: 15810

Re: Most useful crew type?

A good complement to every crew in any situation is an Engi and a Slug. A. Slug. As in, one. Just for intel inside nebulas. bacause aside from that, they are just humans. except with a few blue options. Personally, I like humans to man my Guns because they take so long to skill-up and you rarely can...
by Kacpo
Wed May 30, 2018 10:59 am
Forum: Videos
Topic: FTL Animated Adventures Ep. 1
Replies: 71
Views: 70196

Re: FTL Animated Adventures Ep. 1

Does anyone know what happened to author?
Why isn't he posting newer episodes here? They are up on YouTube, so it's not like the series ended or died.
by Kacpo
Wed May 30, 2018 10:43 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1263
Views: 366746

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I see. So it's buried deeper than other files. Right.
Thanks for clearing that up.
by Kacpo
Wed May 30, 2018 10:07 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1263
Views: 366746

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hey. I don't know if this was asked before (and 124 pages is quite a lot to check.) but: Can you create new crew Races, or modify the currently existing ones? If so, how would that be possible? I know that some mods did it with AI or Ghost crew, but these are already in gmae files, they are just not...
by Kacpo
Mon May 28, 2018 10:05 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62165

Re: [Tutorial] New Guide on creating weapons

IT WORKS!
Immense thanks easy_money.
by Kacpo
Mon May 28, 2018 6:46 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62165

Re: [Tutorial] New Guide on creating weapons

Ok, I've tested my weapon and the files validate, no problem for slipstream. I've used superluminal and added it to the ship that I've created (Ship works fine. I've finished a game in it.) as a starter weapon. Playtested it. Charge up animation work fine, but When I try to fire it, the game crashes...
by Kacpo
Sun May 27, 2018 11:00 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62165

Re: [Tutorial] New Guide on creating weapons

Ok, that third file: "mod-appendix" is something I see first time. What is it? What does it contain? What it's for? As for the animation process: There's a thing: Just to get this out of the way, so we're clear and there's no misunderstandings I want to change the image of a weapon itself ...
by Kacpo
Sun May 27, 2018 1:10 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62165

Re: [Tutorial] New Guide on creating weapons

Hey, thanks for help. There are 2 more things I want to know tho: 1st: How to change the colour of the BEAM or change the LASER projectile. I found the originals in unpacked files, and I can make my own models, but I don't know how to put them into the mod then. Should I create another file in my_we...
by Kacpo
Wed May 23, 2018 12:34 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 62165

Re: [Tutorial] New Guide on creating weapons

Hi. I'm relatively new and just recently started modding. I've wanted to ask about beam and artillery weapon; How would you go about creating custom artillery beam? By that I mean a system that has different power/cooldown values instead of 1/50 2/40 3/30 4/20 Would it be doable and if yes, how? Sec...