Search found 19 matches

by AgentTHeKat
Fri Sep 04, 2020 2:11 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.12.2 [The ??? Update, Part 2]
Replies: 155
Views: 68888

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.7 [The Militia Update]

- is it possible to add tooltip for enemy weapons? I don't know they abilities, there's no wikia, so it would be good to have at least some overall info on hovering, for example "fast reloading basic missile weapon". It would help a lot! Like kix said, there's no way for us to do that cur...
by AgentTHeKat
Sat Jun 27, 2020 2:17 am
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 228828

Re: The Shipyard

In honor of my new account, time to post some incomplete hull images that'll ill probably never use. I'll remove them if I change my mind, so these are all up for grabs. http://i.imgur.com/zgn2E3C.png One of my early attempts. Shading techniques are primitive and the color scheme is boring, but not...
by AgentTHeKat
Mon Sep 23, 2019 4:19 am
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 228828

Re: The Shipyard

Well, I realize the forums aren't too active these days, but I'm still gonna post stuff here every once in a while in case someone wants something that I make. As always, anything I post is free for anyone to use as long as you like, let me know or something, discord in signature. Oh, yeah, it's the...
by AgentTHeKat
Thu Jul 25, 2019 1:01 am
Forum: Mod Development
Topic: How to increase the evade rate to 100 or more without stealth?
Replies: 5
Views: 3349

Re: How to increase the evade rate to 100 or more without stealth?

You can't make new augment functions using xml modding. You'd need to actually, you know, program code. You could always add more possible levels to engines Beams never miss, they will always hit, even when cloaked without crew on the enemy ship. Evade rates above 100, as far as I know, work exactly...
by AgentTHeKat
Tue Jul 23, 2019 9:24 am
Forum: Working Mods
Topic: [AE][SHIP] The Nilam
Replies: 2
Views: 2072

Re: [AE][SHIP] The Nilam

Looks really good for a first splice! Or at least, I'm assuming its your first ship since its your first mod. I've got a few questions: 1. Is it gibbed? (does it have the explody bits when it explodes?) 2. where can I play it? On another note, I'd be happy to fix up a few problem spot for the shadin...
by AgentTHeKat
Tue Jul 23, 2019 9:03 am
Forum: Mod Development
Topic: Need a help
Replies: 1
Views: 2221

Re: Need a help

There's actually already a mod very similar to yours that has been around for a long time called Stations Jobs. What you're suggesting is stations jobs except much more in depth and adding more content. Coincidentally, I happened to find the station sprites in this mod, with the exception of rock a...
by AgentTHeKat
Mon Jul 08, 2019 11:27 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 228828

Re: The Shipyard

I would like to say, that the "Hawk" or any of the other Federation warships that are shown in the background are not to scale with the Osprey. Finally, someone gets it. That being said, it is a little suspicious that the fleet ships are almost exactly 1/4 the length of the cruisers. A lo...
by AgentTHeKat
Fri Jul 05, 2019 4:08 am
Forum: Working Mods
Topic: Very nice and green mod.
Replies: 1
Views: 1875

Very nice and green mod.

Yes. Good mod. Very nice and green. You should play green mod. https://cdn.discordapp.com/attachments/350683759777021962/596550914156920841/GREEN_mod.ftl <--- download green mod. very worth it. 8-) (thumbs up) Some weird has stormed into the hangar and replaced The Kestrel with a giant comglomoratio...
by AgentTHeKat
Wed Jul 03, 2019 4:53 pm
Forum: Mod Development
Topic: Custom Ship Hulls?
Replies: 5
Views: 5501

Re: Custom Ship Hulls?

I know that this is a month old thread but it never got a response. Do you use the same program to rework already existing ships? GIMP (Gnu Image Manipulation Program) can be used for all of your FTL sprite making needs. It can be used for splicing (taking parts from different ships and putting toge...
by AgentTHeKat
Wed Jul 03, 2019 4:29 pm
Forum: Mod Development
Topic: Scaled down enemy Cruisers
Replies: 2
Views: 2535

Re: Scaled down enemy Cruisers

I'm sure SOMEONE would want it 8-)