Search found 19 matches
- Fri Sep 04, 2020 2:11 am
- Forum: Working Mods
- Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.8 [Boo + Hotfix]
- Replies: 262
- Views: 170006
Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.7 [The Militia Update]
- is it possible to add tooltip for enemy weapons? I don't know they abilities, there's no wikia, so it would be good to have at least some overall info on hovering, for example "fast reloading basic missile weapon". It would help a lot! Like kix said, there's no way for us to do that cur...
- Sat Jun 27, 2020 2:17 am
- Forum: Mod Development
- Topic: The Shipyard
- Replies: 293
- Views: 264985
Re: The Shipyard
In honor of my new account, time to post some incomplete hull images that'll ill probably never use. I'll remove them if I change my mind, so these are all up for grabs. http://i.imgur.com/zgn2E3C.png One of my early attempts. Shading techniques are primitive and the color scheme is boring, but not...
- Mon Sep 23, 2019 4:19 am
- Forum: Mod Development
- Topic: The Shipyard
- Replies: 293
- Views: 264985
Re: The Shipyard
Well, I realize the forums aren't too active these days, but I'm still gonna post stuff here every once in a while in case someone wants something that I make. As always, anything I post is free for anyone to use as long as you like, let me know or something, discord in signature. Oh, yeah, it's the...
- Thu Jul 25, 2019 1:01 am
- Forum: Mod Development
- Topic: How to increase the evade rate to 100 or more without stealth?
- Replies: 5
- Views: 4300
Re: How to increase the evade rate to 100 or more without stealth?
You can't make new augment functions using xml modding. You'd need to actually, you know, program code. You could always add more possible levels to engines Beams never miss, they will always hit, even when cloaked without crew on the enemy ship. Evade rates above 100, as far as I know, work exactly...
- Tue Jul 23, 2019 9:24 am
- Forum: Working Mods
- Topic: [AE][SHIP] The Nilam
- Replies: 2
- Views: 2490
Re: [AE][SHIP] The Nilam
Looks really good for a first splice! Or at least, I'm assuming its your first ship since its your first mod. I've got a few questions: 1. Is it gibbed? (does it have the explody bits when it explodes?) 2. where can I play it? On another note, I'd be happy to fix up a few problem spot for the shadin...
- Tue Jul 23, 2019 9:03 am
- Forum: Mod Development
- Topic: Need a help
- Replies: 1
- Views: 2606
Re: Need a help
There's actually already a mod very similar to yours that has been around for a long time called Stations Jobs. What you're suggesting is stations jobs except much more in depth and adding more content. Coincidentally, I happened to find the station sprites in this mod, with the exception of rock a...
- Mon Jul 08, 2019 11:27 pm
- Forum: Mod Development
- Topic: The Shipyard
- Replies: 293
- Views: 264985
Re: The Shipyard
I would like to say, that the "Hawk" or any of the other Federation warships that are shown in the background are not to scale with the Osprey. Finally, someone gets it. That being said, it is a little suspicious that the fleet ships are almost exactly 1/4 the length of the cruisers. A lo...
- Fri Jul 05, 2019 4:08 am
- Forum: Working Mods
- Topic: Very nice and green mod.
- Replies: 1
- Views: 2240
Very nice and green mod.
Yes. Good mod. Very nice and green. You should play green mod. https://cdn.discordapp.com/attachments/350683759777021962/596550914156920841/GREEN_mod.ftl <--- download green mod. very worth it. 8-) (thumbs up) Some weird has stormed into the hangar and replaced The Kestrel with a giant comglomoratio...
- Wed Jul 03, 2019 4:53 pm
- Forum: Mod Development
- Topic: Custom Ship Hulls?
- Replies: 5
- Views: 6332
Re: Custom Ship Hulls?
I know that this is a month old thread but it never got a response. Do you use the same program to rework already existing ships? GIMP (Gnu Image Manipulation Program) can be used for all of your FTL sprite making needs. It can be used for splicing (taking parts from different ships and putting toge...
- Wed Jul 03, 2019 4:29 pm
- Forum: Mod Development
- Topic: Scaled down enemy Cruisers
- Replies: 2
- Views: 3009
Re: Scaled down enemy Cruisers
I'm sure SOMEONE would want it 
