Search found 11 matches

by neozoid
Sun Sep 30, 2018 8:16 pm
Forum: Working Mods
Topic: [Squad] Disposal Mechs v1.1.2
Replies: 2
Views: 3105

Re: [Squad] Disposal Mechs

Hot damn, the art for this squad is fantastic!
by neozoid
Thu Apr 19, 2018 12:22 am
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 10
Views: 10237

Re: [Squad] Freezing Inferno

Changed Ignition Blast's second upgrade from +2 damage to Coolant, which prevents the attack from burning self or allies for 2 cores.
by neozoid
Fri Apr 13, 2018 11:04 pm
Forum: Working Mods
Topic: [Pilots] Pilots+
Replies: 4
Views: 5295

[Pilots] Pilots+

Adds four new pilots, each with their own unique abilities. https://i.imgur.com/soiEYKX.png Liu Rong - Before moving, lays a mine on this tile. Mechs are immune to mines. Casey Burns - Once per battle, can leap to any tile in Move + 3 range. Lucas Kendrall - Can swap with a friendly unit at any dist...
by neozoid
Fri Apr 13, 2018 2:50 pm
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 10
Views: 10237

Re: [Squad] Freezing Inferno

Went ahead and added the 1 damage on ice shots as a challenge mode. Should be visible in Mod Content > Configure Mods > Freezing Inferno > Settings (gear) > Challenge Mode.
by neozoid
Fri Mar 30, 2018 9:02 pm
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 10
Views: 10237

Re: [Squad] Freezing Inferno

Oops, added a +2 damage and 1 self damage. Let me know if you think it's terrible/great. As for the 1 damage on freeze on the Frostfire Cannon, I left that out for now (I may have to play a full campaign with it on and see how it feels), but the main reason is that I feel like it would be unintuitiv...
by neozoid
Fri Mar 30, 2018 1:36 pm
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 10
Views: 10237

Re: [Squad] Freezing Inferno

Thank you for the feedback! :D Will work on polishing them up over the next few days!

I have one question - I'm considering adding a damage up upgrade to the Dual Mech's Ignition Circuit - is it unnecessary or would it be a good addition?
by neozoid
Wed Mar 28, 2018 9:31 pm
Forum: Working Mods
Topic: [Squad] Freezing Inferno
Replies: 10
Views: 10237

[Squad] Freezing Inferno

Image
Maybe the first squad with a custom palette?
Video showcase here.
Download here.
by neozoid
Wed Mar 21, 2018 6:06 pm
Forum: Working Mods
Topic: [Squad] Neo-Machina (updated)
Replies: 5
Views: 4815

Re: [Squad] Neo-Machina (updated)

1. That's not intentional, but that's pretty interesting - I may or may not keep it.
2. Yeah, they're definitely both flying - just forgot to implement that.

Also, you might wanna just @ me on the discord - I'm more active there.
by neozoid
Tue Mar 20, 2018 11:49 am
Forum: Working Mods
Topic: [Squad] Waste Patrol
Replies: 2
Views: 3979

Re: [Squad] Waste Patrol

1: This is intentional! But I decided that telling the user the attack dealt damage was more important than telling them it could turn ACID into ACID pools, since it doesn't really affect gameplay from what I've seen. But given your response, I'll see if I can tweak the description or the tooltip to...
by neozoid
Mon Mar 19, 2018 7:31 pm
Forum: Working Mods
Topic: [Squad] Waste Patrol
Replies: 2
Views: 3979

[Squad] Waste Patrol

Adds the Waste Patrol, a squad that uses A.C.I.D. itself as a weapon. Download here: https://drive.google.com/file/d/1wP23GRyUQ3k0h2zEDcAi9f3k3uj8rHpz/view?usp=sharing Use Cyber's mod loader here and AUTOMATIC's squad loader here . https://i.imgur.com/Sw9AOvs.png https://i.imgur.com/d8KkWoN.png