Search found 64 matches

by Lemonymous
Sun Aug 11, 2019 6:43 pm
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.2
Replies: 13
Views: 5346

Re: [Pilot] FTL Pilots v0.1.2

Virus being able to resurrect a mech is intended behavior. Units not displaying correctly with Slocknog could have something to do with the size of your monitor. I haven't been able to test it on resolutions larger than 1920x1080, so the code could be incorrect for some settings. However, there is a...
by Lemonymous
Sun Aug 11, 2019 11:25 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.2
Replies: 11
Views: 7127

Re: [Island] Into The Wild v1.1.2

Having the islands be random is an interesting suggestion. We originally wanted to do this, but technical limitations made it very difficult to implement it in a good way.
by Lemonymous
Sun Aug 11, 2019 11:14 am
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.2
Replies: 13
Views: 5346

Re: [Pilot] FTL Pilots v0.1.2

As far as I know, nobody in the modding community has figured out how to put a modded pilot in a secret pod. I can understand the confusion though.
by Lemonymous
Fri Jun 21, 2019 8:52 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.4
Replies: 22
Views: 17900

Re: [Enemies] Bots'n'Bugs v1.3.3

Thanks for the feedback.

Blobberling should no longer crash the game.
Garden Psion now doesn't mention that it cannot hurt fire immune units.

Added some tutorial tips to convey some unique behavior instead.
by Lemonymous
Tue Jun 18, 2019 10:15 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.4
Replies: 22
Views: 17900

Re: [Enemies] Bots'n'Bugs v1.3.1

@tosx: Thank you for the feedback. I have addressed the most pressing issues. More will come later.

I have also made changes to the Garden Psion. Hopefully it will be more fun to play against, and more fair towards npc units.
by Lemonymous
Mon Jun 17, 2019 11:10 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.4
Replies: 22
Views: 17900

Re: [Enemies] Bots'n'Bugs v1.3.0

Added a new enemy: Zergling - a weak enemy that spawns in pairs.
Image
by Lemonymous
Sun Jun 09, 2019 12:10 pm
Forum: Working Mods
Topic: [Gameplay] Hotseat v0.3.0 - Mechs vs Vek
Replies: 3
Views: 2304

[Gameplay] Hotseat v0.3.0 - Mechs vs Vek

Have you ever wondered how difficult Into the Breach would be with a human player controlling the Vek? Now you can find out! So invite a friend, and see who can get the furthest with the Mechs! Hotseat enables local multiplayer between two players on the same computer. The Mech Player selects missi...
by Lemonymous
Thu May 09, 2019 9:52 pm
Forum: Mod Development
Topic: [Code Library] Modded Achievements v0.1.1
Replies: 0
Views: 1607

[Code Library] Modded Achievements v0.1.1

Modded Achievements v0.1.1 This library attempts to make it an easy task to add achievements to any mod, and have them all be displayed neatly in the same window without conflict. Example Mod - a working mod (using achievements v0.1.0) providing examples on how to use library. How to add to your mo...
by Lemonymous
Wed May 08, 2019 11:45 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.2
Replies: 11
Views: 7127

[Island] Into The Wild v1.1.2

Timelines are a funny thing. In the infinite expanse of possibility, there are branches in which things are... different. In some, this is as minor as slight variations in population. In others, the Vek attacked sooner, dropping the breachers into an already blighted world. In others, there is... M...
by Lemonymous
Sun Apr 21, 2019 3:36 am
Forum: Mod Development
Topic: [Code Library] Replace Repair 2.1.2
Replies: 3
Views: 4395

Re: [Code Library] Replace Repair 2.1.1

Library has been updated. It is recommended to update mods using Replace Repair pre 2.0 for best compatibility between all mods.