Search found 55 matches

by Lemonymous
Sun Apr 21, 2019 3:36 am
Forum: Mod Development
Topic: [Code Library] Replace Repair 2.1.1
Replies: 3
Views: 2127

Re: [Code Library] Replace Repair 2.1.1

Library has been updated. It is recommended to update mods using Replace Repair pre 2.0 for best compatibility between all mods.
by Lemonymous
Tue Apr 02, 2019 12:04 pm
Forum: Mod Development
Topic: [Suggestion] Difficulty Increase mods
Replies: 2
Views: 225

Re: [Suggestion] Difficulty Increase mods

I guess this one is a bit hidden, but there is a mod (Difficulty Modifiers) allowing you to make some changes to the difficulty a bit down in the opening post here. There is also the Bossrush mod on the same page making the final mission harder.
by Lemonymous
Sat Mar 30, 2019 6:53 am
Forum: Mod Development
Topic: Custom pilot sprite, custom pilot ideas
Replies: 14
Views: 1042

Re: Custom pilot sprite, custom pilot ideas

I'm liking your portraits! Looking forward to see what you make with them.

all the"alternate repair" abilities I've seen don't play well with pausing

Could you elaborate what you mean with this? Haven't heared about this before.
by Lemonymous
Fri Mar 29, 2019 3:00 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.2.2
Replies: 16
Views: 9428

Re: [Enemies] Bots'n'Bugs v1.2.2

Ok, then I misunderstood you. I do think it's quite rare to not be able to deploy in a position to be able to target the psion on turn 1 though.
Anyways, when I get the time I will take another look at the mod and reassess it with your feedback in mind.
by Lemonymous
Fri Mar 29, 2019 2:29 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.2.2
Replies: 16
Views: 9428

Re: [Enemies] Bots'n'Bugs v1.2.2

I can understand the frustration very well. It is not a fun feeling to lose to something that works differently than one expects. Particularly because it felt like, unless you can kill a Psion with damage on turn 1, you can't ever get rid of the vines Vines will be destroyed by damage on the tile, s...
by Lemonymous
Thu Mar 28, 2019 8:19 pm
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 15411

Re: [Squad] RF1995 v.1.3.5

Thanks for the mini battle report! Teleport and Windtorrent surely cannot hurt a run! As the many names for the 4th mech might suggest, it has changed many times. The reviews in this thread does not talk about the current iteration. I am obviously biased, but I think it can pull it's own weight, and...
by Lemonymous
Thu Mar 28, 2019 8:09 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.2.2
Replies: 16
Views: 9428

Re: [Enemies] Bots'n'Bugs v1.2.2

Thanks for the comments! @tosx: Garden Psion is indeed dangerous if you leave it be. It does take a bit of time to get going though. Attacking it with any damaging weapon will destroy the vine beneath it, so it can be almost always be handled if you have mission critical objectives that you are conc...
by Lemonymous
Thu Mar 28, 2019 7:58 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 12739

Re: [Squad] Archive Armors v1.3.2

Hey. Yeah the squad concept is very much about too strong weapons for their own good, and how to find ways around that problem. About your pylon story, that is modded in. I figured it is kind of weird to evacuate a pylon that does not have any population. It would also be weird if you could operate ...
by Lemonymous
Thu Feb 14, 2019 5:06 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.2.2
Replies: 16
Views: 9428

Re: [Enemies] Bots'n'Bugs v1.2.2

Thank you for the interest! I'm glad you like the mod overall. I try to make each enemy interesting to play against with many options for counterplay, since Vek rarely seem to land a blow against mechs. Regarding the Blobberling. While a very weak enemy that can be dispatched with a simple push, it ...
by Lemonymous
Mon Feb 04, 2019 2:39 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.2.2
Replies: 16
Views: 9428

Re: [Enemies] Bots'n'Bugs v1.2.0

New version adding two new enemy types:
- Knight-Bot: an armored bot that dashes to it's target.
- Garden Psion: a Psion that plants Vines; a new tile hazard.

See main post for more details.