Search found 59 matches

by Lemonymous
Mon Jun 17, 2019 11:10 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.0
Replies: 18
Views: 12388

Re: [Enemies] Bots'n'Bugs v1.3.0

Added a new enemy: Zergling - a weak enemy that spawns in pairs.
Image
by Lemonymous
Sun Jun 09, 2019 12:10 pm
Forum: Working Mods
Topic: [Gameplay] Hotseat v0.2.3 - Mechs vs Vek
Replies: 2
Views: 308

[Gameplay] Hotseat v0.2.3 - Mechs vs Vek

Have you ever wondered how difficult Into the Breach would be with a human player controlling the Vek? Now you can find out! So invite a friend, and see who can get the furthest with the Mechs! Hotseat enables local multiplayer between two players on the same computer. The Mech Player selects missi...
by Lemonymous
Thu May 09, 2019 9:52 pm
Forum: Mod Development
Topic: [Code Library] Modded Achievements v0.1.1
Replies: 0
Views: 525

[Code Library] Modded Achievements v0.1.1

Modded Achievements v0.1.1 This library attempts to make it an easy task to add achievements to any mod, and have them all be displayed neatly in the same window without conflict. Example Mod - a working mod (using achievements v0.1.0) providing examples on how to use library. How to add to your mo...
by Lemonymous
Wed May 08, 2019 11:45 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.0
Replies: 5
Views: 2412

[Island] Into The Wild v1.1.0

Timelines are a funny thing. In the infinite expanse of possibility, there are branches in which things are... different. In some, this is as minor as slight variations in population. In others, the Vek attacked sooner, dropping the breachers into an already blighted world. In others, there is... M...
by Lemonymous
Sun Apr 21, 2019 3:36 am
Forum: Mod Development
Topic: [Code Library] Replace Repair 2.1.2
Replies: 3
Views: 3366

Re: [Code Library] Replace Repair 2.1.1

Library has been updated. It is recommended to update mods using Replace Repair pre 2.0 for best compatibility between all mods.
by Lemonymous
Tue Apr 02, 2019 12:04 pm
Forum: Mod Development
Topic: [Suggestion] Difficulty Increase mods
Replies: 2
Views: 804

Re: [Suggestion] Difficulty Increase mods

I guess this one is a bit hidden, but there is a mod (Difficulty Modifiers) allowing you to make some changes to the difficulty a bit down in the opening post here. There is also the Bossrush mod on the same page making the final mission harder.
by Lemonymous
Sat Mar 30, 2019 6:53 am
Forum: Mod Development
Topic: Custom pilot sprite, custom pilot ideas
Replies: 14
Views: 2799

Re: Custom pilot sprite, custom pilot ideas

I'm liking your portraits! Looking forward to see what you make with them.

all the"alternate repair" abilities I've seen don't play well with pausing

Could you elaborate what you mean with this? Haven't heared about this before.
by Lemonymous
Fri Mar 29, 2019 3:00 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.0
Replies: 18
Views: 12388

Re: [Enemies] Bots'n'Bugs v1.2.2

Ok, then I misunderstood you. I do think it's quite rare to not be able to deploy in a position to be able to target the psion on turn 1 though.
Anyways, when I get the time I will take another look at the mod and reassess it with your feedback in mind.
by Lemonymous
Fri Mar 29, 2019 2:29 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v1.3.0
Replies: 18
Views: 12388

Re: [Enemies] Bots'n'Bugs v1.2.2

I can understand the frustration very well. It is not a fun feeling to lose to something that works differently than one expects. Particularly because it felt like, unless you can kill a Psion with damage on turn 1, you can't ever get rid of the vines Vines will be destroyed by damage on the tile, s...
by Lemonymous
Thu Mar 28, 2019 8:19 pm
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.5
Replies: 17
Views: 17950

Re: [Squad] RF1995 v.1.3.5

Thanks for the mini battle report! Teleport and Windtorrent surely cannot hurt a run! As the many names for the 4th mech might suggest, it has changed many times. The reviews in this thread does not talk about the current iteration. I am obviously biased, but I think it can pull it's own weight, and...