Search found 44 matches

by All4n
Sun Oct 28, 2012 9:38 pm
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

So I don't have that much time, but I will look by sometime.

Will anyone want to transfer ownership of this mod to them?
by All4n
Tue Oct 16, 2012 7:31 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

Grognak wrote:It's very easy to rollback. Just click on the latest, unaffected update on the right and click "roll back to this commit."


I know, but I'll let him remove his events and names this time, and only accept pull-requests from someone that is not that trusted.

But thanks.
by All4n
Mon Oct 15, 2012 9:25 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

I removed PvtVain from the project due to this, but I think that is his plan also:

Image

Now I have to use my time removing this crap. Damn it...
by All4n
Thu Oct 11, 2012 8:51 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

@PvtVain: I have seen it work and I normally test all the events. However most of them are currently in the same eventlist. We need to move some of them. Also I don't want total realism, that way the game would not be there. Instant death is not really funny in anyway, if you tell the player upfront...
by All4n
Tue Oct 09, 2012 10:42 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

Kenshkrix wrote:How is "Game Over" an acceptable response to an event?


I have to agree, one shot kill is not fun. However a low chance at pretty high damage (10+) would be acceptable.
by All4n
Mon Oct 08, 2012 6:40 pm
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

I can help you too, how much help do you need? I can guide you. I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself. That would be a nice innovation, though I work the events on hand slowly, I would need no help with making it as I keep testing it mysel...
by All4n
Mon Oct 08, 2012 2:43 pm
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

A.) Acceptable B.) It's too much, think if this happened early on a gameplay it would be devastating, I would lower it to 3-4. In case it didn't lowered the invaders, priority down to very low. C.) Acceptable too. Priority up to low. D.) It's nice to see that, I would give some low scrap too. Would...
by All4n
Mon Oct 08, 2012 9:40 am
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 240280

Re: [MOD] Disable Fleet (FTL file)

Cheers - I have been able to unzip it, open it in notepad and change to -10. I then saved it and am trying to re-zip it up but the only file extension it gives me is .xml ??? I have manually renamed it .ftl but when i run Grognaks mods program it lists the file ive created but flags up an error. Wh...
by All4n
Mon Oct 08, 2012 9:26 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 94350

Re: Additional Events & Texts (AET)

PvtVain is right, I haven't done much yet... got really busy at my work :(
If this continues I'll transfer the ownership to him, and just help out when I have time.

Big thanks to PvtVain :)
by All4n
Fri Oct 05, 2012 6:54 am
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 192648

Re: [Tool] ftldat r7

Icehawk78 wrote:
All4n wrote:bla bla bla...

Personally, I don't think that this tool should have XML merging, simply because that's outside of the scope,and should be done by other tools which implement this, rather than the ftldat tool itself.


You are 100% right, I misunderstood this. ftldat is for unpacking :D