Search found 123 matches

by KingdomKrafters
Wed Sep 25, 2019 3:23 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 172051

Re: The Shipyard

Bonk! Kat made a post. As in the tradition, I must now post my assets so I am not forgotten. All of these are free for everyone to use, as long as y'all credit me. Bam. Kapow. Its a hand drawn auto ship https://media.discordapp.net/attachments/626236461213155328/626237055692701697/auto_thing2.png Cl...
by KingdomKrafters
Mon Jul 08, 2019 3:24 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 172051

Re: The Shipyard

perhaps its just a really REALLY large osprey lmao
by KingdomKrafters
Sat Jul 06, 2019 5:03 pm
Forum: Working Mods
Topic: Very nice and green mod.
Replies: 1
Views: 1047

Re: Very nice and green mod.

I tip my hat to you, one legend to another
by KingdomKrafters
Wed Jun 26, 2019 4:19 am
Forum: Mod Development
Topic: The evergrowing overhaul pool
Replies: 2
Views: 1745

The evergrowing overhaul pool

Howdy this is kix here (who contrary to popular belief is not dead) If you've been looking at the forums lately, you might have noticed the massive pool of overhauls lately. Uh so yeah, I figured I would take it upon myself to advertise all of the ones I currently know about (all of these have disco...
by KingdomKrafters
Tue Jun 25, 2019 8:43 pm
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 14
Views: 11210

Re: KK's Detailed Modding Tutorial

Well you are doing the correct thing by making it a "BURST" weapon. I can't quite make out what the issue might be, but I attempted this myself and included the file in this post, hopefully this works for you. Also sorry for the late response, I only check the forums occasionally. Hopefull...
by KingdomKrafters
Mon May 27, 2019 9:11 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 46
Views: 43045

Re: [MOD] FTL: Project Coalition v2 (out soon!)

Hey! So uh, probably a lot of y'all are wondering what happened. I know, I know. V2 was promised to come out "soon" like 4 months ago. Unfortunately, we ran into some major bugs and development kinda stopped. However we're back at and trying to debug it (with some help from Bamalf) and hop...
by KingdomKrafters
Sun May 26, 2019 8:33 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 172051

Re: The Shipyard

https://media.discordapp.net/attachments/452816385828192257/582304895177064460/kpirate_mantis_fighter_slaver_base.png https://media.discordapp.net/attachments/452816385828192257/582304897009975528/kpirate_mantis_bomber_slaver_base.png if anyone's interested, I can also make some mercenary and hacke...
by KingdomKrafters
Sun May 26, 2019 8:22 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 172051

Re: The Shipyard

glad you're interested
unfortunately I do not have one for the fighter/bomber, but I can whip one up in a bit
by KingdomKrafters
Tue May 21, 2019 10:49 pm
Forum: Mod Development
Topic: Limitless Crew Patch (old post)
Replies: 3
Views: 3248

Re: Limitless Crew Patch

I dunno, theres only been one other hard coded mod that I've seen thats functional (I never got it to work though), but it did "supposedly" have limitless crew. You could always join the FTL server (this isnt sponsored I swear) if you havent already and theres a lot of people on there who ...
by KingdomKrafters
Fri May 03, 2019 4:41 pm
Forum: Mod Development
Topic: Limitless Crew Patch (old post)
Replies: 3
Views: 3248

Re: Limitless Crew Patch

Wow, this is pretty amazing. Honestly I dont know why anyone hasn't pointed this out yet.
You know you don't have to keep this in Mod Dev, you can put it in working mods. Considering that its fully functional.