Search found 415 matches

by Jumbocarrot0
Tue Dec 01, 2020 8:57 pm
Forum: Working Mods
Topic: Mods
Replies: 1
Views: 50

Re: Mods

The Modding Compendium is a far more up to date list which you should check out.

The biggest and best mods are in the 'world overhaul' section. I'd check out Arsenal+, FTL: Multiverse and Stations Job in particular.
by Jumbocarrot0
Tue Nov 24, 2020 9:09 am
Forum: Working Mods
Topic: FTL Modding Compendium
Replies: 7
Views: 11466

Re: FTL Modding Compendium

Just two quick things: - "The Droneship Cruisers" is a ship pack, as it has 3 ships in it; - Monster World isn't my mod, I've just put in a working link, so it isn't right to have it as my mod, change that with a link to "The Droneship Cruisers" mod. Thanks for the notice, I've ...
by Jumbocarrot0
Sun Nov 01, 2020 10:08 am
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 152
Views: 133758

Re: [Save Manager] FTL Homeworld AE -v3.1

You probably don't keep up with this anymore, but I thought I'd shoot this question anyway. I've installed the zip and run the bat, but it gives the error: https://i.imgur.com/iPt0FwM.png in case you can't see the image, the text reads: FTL Homeworld uses images and data from FTL, but the path to F...
by Jumbocarrot0
Tue Sep 29, 2020 10:36 pm
Forum: Working Mods
Topic: [WIP] Stores Expanded - A Mini Overhaul
Replies: 5
Views: 4695

Re: [WIP] Stores Expanded - A Mini Overhaul

New Somewhat-Major Update

This update integrates a lot of features now made possible with FTL: Hyperspace, which this mod now requires.
As such, you'll now need to downgrade FTL to 1.6.9 and install Hyperspace to use this mod.
Instructions are on the forum post.
by Jumbocarrot0
Tue Sep 22, 2020 10:46 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 14606

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Jumbocarrot0 wrote:Although I might as well update the compilation to include this mod's accessories.


So yeah I did that, its on the Graphics Compilation post.
I also fixed a bug on the accessorised portrait regarding the female sprite.
by Jumbocarrot0
Tue Sep 22, 2020 8:37 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 14606

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Does that patch also work with the accessories or can you not have both Crew Diversity and the accessories? No. The crew files are stored in one image with all the animation frames, including the portrait. You can't edit it separately. Although I might as well update the compilation to include this...
by Jumbocarrot0
Tue Sep 22, 2020 2:51 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 14606

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Hey, is there any way to get Crew Diversity(or your graphics compilation) and the Crew Portraits together? I like things such as the Zoltan floating but I love the portraits you restored. Thanks! I actually had files for that for a long time, just never released them. I put the download link on the...
by Jumbocarrot0
Fri Sep 18, 2020 8:52 am
Forum: Mod Development
Topic: mod in development
Replies: 3
Views: 858

Re: mod in development

Test your mod or upload it?
To test your mod, go to the file tab and save it, then drop it into slipstream like any other mod.
To make a post about your mod, its nothing more than just posting a download link and describing it. A picture would also be nice.
by Jumbocarrot0
Thu Sep 17, 2020 8:22 am
Forum: Mod Development
Topic: mod in development
Replies: 3
Views: 858

Re: mod in development

Yeah, you have greatly misunderstood FTL modding. There is not proper programming in FTL modding, it simply involves editing the data stored externally, mostly XML data. So really, we can just expand or change that data, we can't change how the game works (unless you're the guys at Hyperspace, in wh...
by Jumbocarrot0
Tue Sep 08, 2020 9:58 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 23
Views: 14606

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

Official_KP wrote:Are there any plans on Multiverse portraits?


I'm actually working on that right now. The only thing left to implement are the spider portraits. Although don't expect that to be done too soon.