Search found 12 matches

by godzilla200000
Fri Feb 08, 2013 3:21 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 348469

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou


PLEASE HELP! I can;t find ANY good tutorials that tell me HOW TO SET THIS UP! The only tutorials I can find are HOW TO MOD, I don't want to mod, I just want to set this program up first! :evil:


i agree

as in i agree i need a tutorial to actualy set it up
by godzilla200000
Thu Dec 06, 2012 3:56 pm
Forum: Mod Development
Topic: Vis development page (MLP mod) [update 20/3/13]
Replies: 41
Views: 26319

Re: Vis development page (MLP mod) [update 19/11/12]

anyone who hates mlp just dont post on this mod and say the mlp is bad and this mod needs to be deleted Hey guys (and gals :)), this is getting totally off-topic. This is a thread about the construction of an FTL mod, not about a TV show and its fans. If you want to discuss the show and its fans, pl...
by godzilla200000
Wed Dec 05, 2012 1:17 am
Forum: Technical Support and Bugs
Topic: [Solved] Zoltan crew member [didn't] disappear
Replies: 5
Views: 3592

Re: [Solved] Zoltan crew member [didn't] disappear

i had something like that happen to me too but it was a human and i saw a stary missile hit him dead on as he was runing to the medbay with low health
by godzilla200000
Wed Dec 05, 2012 12:11 am
Forum: Technical Support and Bugs
Topic: Weapons stop charging when enemy ship cloaks
Replies: 7
Views: 4017

Re: Weapons stop charging when enemy ship cloaks

you could pretend thats the charging is just actualy geting good aim at the enemy ship just so it seems more realalistic
by godzilla200000
Wed Nov 14, 2012 10:59 pm
Forum: Mod Development
Topic: Vis development page (MLP mod) [update 20/3/13]
Replies: 41
Views: 26319

Re: Vis development page (MLP mod)

So how far have you gotten thats not posted on the topic yet? :| :?:
by godzilla200000
Sun Nov 11, 2012 11:48 pm
Forum: Mod Development
Topic: [REQ] Accurate Weapons + Ship-Reliant Sectors + Ship Control
Replies: 8
Views: 5901

Re: [REQ] Accurate Weapons + Ship-Reliant Sectors + Ship Con

i bet you could find a way for the first 2 but not the last one even know how much we want it
by godzilla200000
Sun Oct 28, 2012 10:34 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1017566

Re: [MOD][WIP] FTL Infinite Space

for me all zoltan ships dont zoltan sheilds and some engi scout ships appear as exclmation marks instead
by godzilla200000
Sat Oct 27, 2012 3:53 pm
Forum: Discussion
Topic: Idea: Space Station Mode
Replies: 27
Views: 16316

Re: Idea: Space Station Mode

If it does get made and its one where you start as space station there should be an easter egg event involving the kestral.
by godzilla200000
Wed Oct 24, 2012 9:42 pm
Forum: Mod Development
Topic: Vis development page (MLP mod) [update 20/3/13]
Replies: 41
Views: 26319

Re: Vis development page (MLP mod)

if anyone start a chat war thing like what happened when mlp went on to 4chan im going to hunt all of you down and sent mantis to eat you
aside from that i might use this mod once it gets completed
by godzilla200000
Wed Oct 24, 2012 9:38 pm
Forum: Mod Development
Topic: [v1.01] Everything Costs Nothing Mod!
Replies: 10
Views: 9316

Re: [v1.01] Everything Costs Nothing Mod!

Lazurkri wrote:Try to make this work with that modloader EVERYONE ELSE USES. Please. Every other thing I try fails to work

what modloader (I think there are a few of them)