Search found 9 matches

by SumoToad987
Mon Aug 15, 2016 8:29 pm
Forum: Working Mods
Topic: [SHIP] Make The Federation Great Again!
Replies: 36
Views: 24411

Re: [SHIP] Make The Federation Great Again!

Yeah must have just missed that section of the code thanks.
by SumoToad987
Mon Aug 15, 2016 11:57 am
Forum: Working Mods
Topic: [SHIP] Make The Federation Great Again!
Replies: 36
Views: 24411

Re: [SHIP] Make The Federation Great Again!

How did you edit Mantis Pheromones to reduce movement speed?
by SumoToad987
Sun Aug 14, 2016 9:49 pm
Forum: Mod Development
Topic: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)
Replies: 12
Views: 9698

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Are you still working on this or have you stopped in order to work on your multiplayer mod?
by SumoToad987
Sun Aug 14, 2016 8:49 pm
Forum: Working Mods
Topic: The Sentient Ship
Replies: 11
Views: 10379

Re: The Sentient Ship

Yes I just replaced the file on dropbox.
by SumoToad987
Sat Aug 13, 2016 8:03 am
Forum: Working Mods
Topic: The Sentient Ship
Replies: 11
Views: 10379

Re: The Sentient Ship

I think I have solved the gel problem. I looked through the posts on the anomaly and found rannl made a mod that just removes the slug gel augs effects for Biohazzard063 to use that just removes the problem all credits go of course to him for making it I will add a link the the original post above.
by SumoToad987
Fri Aug 12, 2016 7:37 am
Forum: Working Mods
Topic: The Sentient Ship
Replies: 11
Views: 10379

Re: The Sentient Ship

Thanks you again for looking at my mod. I am going to make a more power costly repair drone so you have to repair it after combat to stop waiting around at beacons but it will still mean it takes a long time to repair things in combat as you can't have your attack drones and the repair drone powered...
by SumoToad987
Thu Aug 11, 2016 10:27 pm
Forum: Working Mods
Topic: The Sentient Ship
Replies: 11
Views: 10379

Re: The Sentient Ship

Thanks for the recommendations but when I said break the code about the crew I meant that my ship has a max crew limit so you can't buy them in stores and stuff I know I could add them at starting events or something like that but it wouldn't really fit my ship. I will try to find out how Biohazard0...
by SumoToad987
Thu Aug 11, 2016 8:17 pm
Forum: Working Mods
Topic: The Sentient Ship
Replies: 11
Views: 10379

Re: The Sentient Ship

Thanks for the feedback. Two combat ones would probably work, I removed the hull repair in my test version. I will probably go for slug repair gel as Lanius would break the feel and the code as the ship is locked with zero crew members, and the repair drone would break the balance as the ships main ...
by SumoToad987
Thu Aug 11, 2016 5:38 pm
Forum: Working Mods
Topic: The Sentient Ship
Replies: 11
Views: 10379

The Sentient Ship

Replaces the Engi Type B ship with an large automated vessel mainly focused on drones. There is no crew and it can't gain crew members. The ship is fully functional without crew but it you can't buy an oxygen, transporter, med-bay or clone-bay as there is no room set for them. Credit to meklozz for ...