Search found 7 matches

by kuraiken
Wed Sep 26, 2012 2:51 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53006

Re: [MOD][GMM]ProjectX [v2.7] Soon -> USS Enterprise

Yeah if you want we can try that. I't be a really helpful if someone else could confirm that it works for him, though.
by kuraiken
Tue Sep 25, 2012 9:27 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53006

Re: [MOD][GMM]ProjectX [v2.7] Soon -> USS Enterprise

You could, but I guess it'd be some effort to put it up, since those are pretty big. The thing is, I have no idea what the problem is. I've tried a number of other mods, one didn't let itself be loaded, but the other two replaced ships and worked flawlessly. Are you sure you don't have the ressource...
by kuraiken
Tue Sep 25, 2012 6:58 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53006

Re: [MOD][GMM]ProjectX [v2.7] Soon -> USS Enterprise

I'm having exactly one FTL folder. Inside I have everything again in a backup folder. But on reinstalling, I only had one vanilla folder, no backups no nothing. No save file either. 1. Installed it vanilla in a single folder, one copy nothing else. 2. Packed the Modmanager into the folder 3. Put the...
by kuraiken
Tue Sep 25, 2012 6:03 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53006

Re: [MOD][GMM]ProjectX [v2.7] Soon -> USS Enterprise

I removed all the files from the folder, replaced them with my backup files, placed GMM 1.3 inside, put the newest file into the mods folder, started the game with it (made sure to see the process in the dos window with the mod being actually packed into the data) and checked the ship loadout. Kestr...
by kuraiken
Tue Sep 25, 2012 12:51 am
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53006

Re: [MOD][GMM]ProjectX [v2.7] Rebel fleet dalayed!

I used it both with and without the mod that's already in the GMM (the get some 30ish extra scraps at the start) to see if the GMM works. I'm using the Version 2.7, and so far, I haven't seen anything not-vanilla so I'm guessing that for some reason, it isn't loaded. Do you see the changed Ship load...
by kuraiken
Mon Sep 24, 2012 9:50 pm
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 53006

Re: [MOD][GMM]ProjectX [v2.7] Rebel fleet dalayed!

Doesn't seem to be working for me. (Using the Modmanager - the GGM's own scrapmod works, though) The Rebel fleet arrives as quickly for me as for the unmodded game, and the changes in the Kestral (crew member, different weapon loadout) appear neither in the Ship Selection Screen nor in the game itse...
by kuraiken
Mon Sep 24, 2012 3:01 pm
Forum: Discussion
Topic: Harder difficulties?
Replies: 23
Views: 13520

Re: Harder difficulties?

I think one of the important points is that right now, RNG really is more important in determining the difficulty than the difficulty you choose. I managed to get to the second Stage of the endboss on my first playthrough on easy, and the reason I lost was because I didn't concentrate my fire on the...