Search found 3 matches

by 0tef
Thu Dec 29, 2016 7:13 am
Forum: Mod Development
Topic: [MOD IDEA] Pirate room layouts
Replies: 1
Views: 1694

[MOD IDEA] Pirate room layouts

Hello, Small idea here, but it's been on my mind for months. In vanilla ftl, pirate variants of any given ship have different floor plans. Sometimes these differences are startling in their degree. Would it be possible to give random encounters just a bit more variety by removing the exclusivity of ...
by 0tef
Sat Oct 03, 2015 10:16 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 187427

Re: Flagship Randomizer 1.22 for AE, ACE and ACE Infinite

hmm hmm. thank you for the prompt reply, and for the instructions on how to correct it myself. You don't have to reply to this, but... even the focus bio beam is considered close enough..? also perhaps I simply forgot the specific name with the ion weapon. It's the one that can do 2 system damage on...
by 0tef
Thu Oct 01, 2015 1:57 am
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 187427

Re: Flagship Randomizer 1.22 for AE, ACE and ACE Infinite

I tried captain's edition but have since reverted back to vanilla, but can't seem to get a random flagship built from vanilla resources. The program is still giving me flagships with weapons such as the focused anti-bio beam and burst ion. I have never selected ACE or ACE-INF. What am I doing wrong..?