Search found 37 matches

by dizzy_xc
Wed May 27, 2020 1:55 pm
Forum: Working Mods
Topic: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u
Replies: 20
Views: 20212

Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

This is an amazing mod! I created the Battlestar Pegasus FTL mod so I know the hours you've put into this and your other mod. Countless, likely. Thank you very much for this!
by dizzy_xc
Tue Jul 23, 2019 11:01 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 40269

Re: 26 Flagships - Variable Flagship Challenge

N is in fact setup for a no oxygen ship with noncontiguous rooms. E is also a no oxygen ship, although the rooms are all contiguous.
by dizzy_xc
Wed Jul 17, 2019 2:35 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 50239

Re: Vicious Vessels - 40 new enemy ships

Thanks!
by dizzy_xc
Wed Jul 17, 2019 2:33 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 40269

Re: 26 Flagships - Variable Flagship Challenge

Hi thanks for the feedback. :) Hmmmm - version E? Are you sure it wasn't variant N? I definitely intentionally designed at least one of the Flagships to be oxygenless so boarding would be semi-impossible and so the self-repair would kick in. But I don't remember it's being E. If you could double-ch...
by dizzy_xc
Tue Jul 16, 2019 4:48 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 50239

Re: Vicious Vessels - 40 new enemy ships

And which is the latest file?

Vicious Vessels 10.1 (2 zoltans cut).ftl

or

Vicious Vessels 10.ftl on the main OP page?
by dizzy_xc
Tue Jul 16, 2019 4:44 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 50239

Re: Vicious Vessels - 40 new enemy ships

https://i.imgur.com/uMcoNpf.png DOWNLOAD LINKS Vicious Vessels - enemy ships Inconvenient Incidents - events Affordable Augmentations (and Discounted Drones) - tiny balance mod Will the Inconvenient Incidents - events and Affordable Augmentations work with Arsenal+ Mod in your opinion?
by dizzy_xc
Sun Jul 14, 2019 6:54 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 40269

Re: 26 Flagships - Variable Flagship Challenge

Fantastic mod! Loving it. So nice to have different flagships to fight. Thank you for the mod.

I think version E has an issue. There wasn't an Oxygen system, so all the crew died off. That happened on all three of the flagships versions of E. All the crew died from asphyxiation.
by dizzy_xc
Sun Jul 14, 2019 6:51 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 50239

Re: Vicious Vessels - 38 new enemy ships

No, what is happening is that after a bit of weapons fire and having the Energy Aggressor ship takes damage, the game freezes. It locks up and I have to TaskMgr to close the program. I don't know what causes the game to freeze, but it always happens after I do damage to that specific ship. If I don...
by dizzy_xc
Sun Jul 14, 2019 2:30 pm
Forum: Working Mods
Topic: [MOD][WIP] Impulse Weapons Co.
Replies: 7
Views: 23118

Re: [MOD][WIP] Impulse Weapons Co.

There is no DL link.
by dizzy_xc
Sun Jul 14, 2019 2:06 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 50239

Re: Vicious Vessels - 38 new enemy ships

Thanks for the response, I'm enjoying the mod very much and it is playable as is. I can run from the Energy Aggressor, but can't engage it in combat or it locks up the game. I think manually deleting the Energy Aggressor, which btw is locking up my game anytime any of your three versions take damag...