Search found 68 matches

by Hissatsu
Sun Apr 13, 2014 9:33 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4475463

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

I can confirm the hang up when you jump. I have all mods from this pack enabled in right order. Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship) I will try the new versi...
by Hissatsu
Sun Apr 13, 2014 9:21 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4475463

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

I can confirm the hang up when you jump. I have all mods from this pack enabled in right order. Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship) I will try the new versi...
by Hissatsu
Thu Sep 19, 2013 1:45 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 190154

Re: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle System

Doesn't look like the author is planning to update this again, so I'll post this file here. Rename it to .ftl in order to use it as usual. This is the same mod, but with asteroids added back (as the bug with 5 shields is supposed to be fixed by now), and two visual bugs fixed - the system upgrade mo...
by Hissatsu
Fri Oct 05, 2012 5:26 am
Forum: Technical Support and Bugs
Topic: [BUG] A Bazillion bugs in blueprint.xml
Replies: 11
Views: 7525

Re: [BUG] A Bazillion bugs in blueprint.xml

Well, I disagree, lets leave it at that. I just had same problem with Artemis (great game btw!) that also parsed XML without being strict, while i was making an editor for that game, and since i used .net, it was strict, and i couldnt parse anything that came from mission makers because like every s...
by Hissatsu
Thu Oct 04, 2012 8:17 pm
Forum: Tips, Strategy & Guides
Topic: Defeating the boss with Engi ship type A & this setup
Replies: 12
Views: 11517

Re: Defeating the boss with Engi ship type A & this setup

I'd recommend completely different tactics in the next playthroughs: * Do not upgrade O2, Med, Helm, Sensors, Doors. Ever. You can do without them, and better keep scrap to buy a good Aug or Weapon, and upgrade more essential systems. * Upgrade engines over 20% evasion last (after you got full react...
by Hissatsu
Thu Oct 04, 2012 8:13 pm
Forum: Technical Support and Bugs
Topic: [BUG] A Bazillion bugs in blueprint.xml
Replies: 11
Views: 7525

Re: [BUG] A Bazillion bugs in blueprint.xml

I had some experience with XML format and this is a wierd format, because it has, for some reason, zealous parsers that will not parse it even if it is parseable (for example, nothing prevents parsing <!----- ---> but since it violates schema, parser will spit error and stop instead of continuing). ...
by Hissatsu
Wed Oct 03, 2012 7:13 pm
Forum: Discussion
Topic: What does the "MFK" in the Rebel crest stand for?
Replies: 43
Views: 32578

Re: What does the "MFK" in the Rebel crest stand for?

Isnt it a reference to some computer game? I thought it stands for something like Murder,..., Kill?
by Hissatsu
Tue Oct 02, 2012 1:43 pm
Forum: Tips, Strategy & Guides
Topic: I feel like this game has too much correct play.
Replies: 18
Views: 13749

Re: I feel like this game has too much correct play.

Mantis escape pod can give you either mantis or human crew member! But yes unfortunately some game events have bad and good choices, which means that you always know what to chosoe after you did it once. For example, its always the blue wire. Also, its always better to communicate to the unknown spe...
by Hissatsu
Tue Oct 02, 2012 1:37 pm
Forum: Discussion
Topic: Federation Cruiser B Unlock
Replies: 4
Views: 5235

Re: Federation Cruiser B Unlock

I did this achievement without even specifically trying. But yeah playing on easy helps. You only need to beat S4 to get the achievement, and on easy you hardly get many 3 shielded enemies by then, so your starting weaponry takes you through just fine. Getting the artillery to 30s cooldown also help...
by Hissatsu
Tue Oct 02, 2012 1:07 pm
Forum: Mod Development
Topic: How to distribute game assets... without distributing them!
Replies: 9
Views: 7304

Re: How to distribute game assets... without distributing th

I'm not promoting, i'm offering a solution to a problem that has no other solution that I can think of: how to allow delivery of modified game assets from modmaker to enduser, wihout actually distributing the assets themselves. What i mean by mathematically equal is this: We have asset A. We changed...