Search found 10 matches

by baconpancakes9
Sun May 07, 2017 1:46 pm
Forum: Working Mods
Topic: [Ship][AE][CE ready] The Anomaly (AI-cruiser) V4
Replies: 32
Views: 48163

Re: [Ship][AE][CE ready] The Anomaly (AI-cruiser) V4

Hey, this is ridiculously late, but if anyone wants it, I could make an artillary crash fix for this, the same way the CE one works.
by baconpancakes9
Mon Jun 20, 2016 9:59 pm
Forum: Stories & Storytelling
Topic: FTL would you rather
Replies: 28
Views: 13922

Re: FTL would you rather

would you rather:

live in a world where the flagship is in sector 2, impossible pirate style?

or

live in a world where you can't deal with enemy mind control in any way?(unhackable, can't be countered with mind, indestructible, ionproof)


sucks, ik.
by baconpancakes9
Sat Jun 18, 2016 7:21 pm
Forum: Working Mods
Topic: [SHIP] Pacifist Run
Replies: 20
Views: 12622

Re: [SHIP] Pacifist Run

this mod is awesome!
friendliness pellets too OP :mrgreen:
by baconpancakes9
Sat Jun 13, 2015 6:27 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 81291

Re: [Tutorial] New Guide on creating weapons

Two questions 1. Does this still work now advance edition is out? 2. Would this also work for making artillery? Thanks 1. I have no idea 2. yes. just make a dummy weapon with no animation that will have the stats of your artillery and use superluminal 2 to put it into a ship. make sure rarity is ze...
by baconpancakes9
Mon Jun 08, 2015 8:29 pm
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 100420

Re: FTL Captains Edition: Call for Events/Textlists

EVENT IDEA you come across a federation fleet covered in what appears to be some sort of purple substance 1a. just wait for the ftl to charge never trust the color purple... 1b. investigate 1.33.3% you are suddenly hailed by the captain of the fleet. he explains that they flew some immensly dense ne...
by baconpancakes9
Thu May 28, 2015 8:13 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 291
Views: 230826

Re: [MOD][WIP] Stations Job 0.c

Thanks! And to answer everything, waaayyy too much crystal stuff. often you can find two crystal weapons in your store. Crystal weapons are already as rare as they can be (rarity 5) seriously? in one play I got a lockdown, heavy crystal II and burst crystal from my store ALONE. what about crystal s...
by baconpancakes9
Thu May 28, 2015 7:59 pm
Forum: Working Mods
Topic: [SHIPS] The rebel ships mod
Replies: 18
Views: 8194

Re: [SHIPS] The rebel ships mod

stylesrj wrote:Well I got inspired by your Rebel Fleet and made one of my own... the Federation Fleet!

http://www.mediafire.com/download/kapky267wbh5asw/Fedfleet.ftl



this however, is awesome! love what you did and you should make a thread for it! hats off to you!
by baconpancakes9
Wed May 27, 2015 8:50 pm
Forum: Working Mods
Topic: [SHIPS] The rebel ships mod
Replies: 18
Views: 8194

Re: [SHIPS] The rebel ships mod

instant you fire any weapon the fleet has the game crashes.
by baconpancakes9
Wed May 27, 2015 8:39 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 291
Views: 230826

Re: [MOD][WIP] Stations Job 0.c

this is very cool but after a quick test, I have this: waaayyy too much crystal stuff. often you can find two crystal weapons in your store. not enough events. after a single play I encountered the same events again and again... 45 jumps is not quite enough, on average with normal you get about 80! ...